Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What are your thoughts on the success probabilities of pre-3e versions of D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="R_Chance" data-source="post: 8298978" data-attributes="member: 55149"><p>Thieves HD were a D4 in original D&D in 1975 (Greyhawk iirc) , and went up to a D6 in 1E AD&D (AD&D PHB 1977). The percentages for skills (except climbing at 87% iirc) always sucked (10-25% for most with racial and dexterity bonuses added). And players were always asking why they couldn't climb at all. Most thieves skills were pretty unusual / professional for the class, but climb was the odd one. Of course it was meant for shear surfaces, but it rolled over to a lot of other things (trees, natural rock walls / surfaces etc.). </p><p></p><p>I came up with an alternative skill system based on the combat charts but people wanted "percentage skills" (can you hear me grumbling <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ). In the late 70s my players had complained D&D had "no skill system" (Runequest and Traveller were out by then). Well EPT (1975 with it's D&D based mechanics) had one (with percentages even) based on it's chance of spell success / failure. I tried that and then came up with (I thought) a better idea. Use the combat charts, and have skills be primary, secondary, tertiary (as in EPT) for each class and advance in levels like combat. Just assign a difficulty rating (similar to AC) and there you go. It gave a fair chance of success at low levels for simple tasks and hard ones were more difficult / impossible until you gained levels. I thought I was terribly clever <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>My players still wanted "percentages". I imagine you can gear the tooth grinding and deep grumbling by now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> So, I stuck with EPT system and later used the NWP system. Sigh. </p><p></p><p>I am planning on trying my idea in an OSR type game in my campaign soon. Start with no AC / low difficulty = 0 and go up. Ascending AC (difficulty) is a godsend for this. Just know your number and add the difficulty. Have a bonus / penalty for every ability and skills have an associated ability. Combat is just another skill (AC is the difficulty number) Strength is the ability for melee and Dexterity for missile / thrown. Skills go up in groups of 3 levels (primary), 4 levels (secondary) and five levels (tertiary) depending on the class and how you gain the skill. Trying to do things for which there is no associated skill is a "Task" (not original I know) and I based the probability on the to hit for "zero" level characters. </p><p></p><p>And now that I have that off my chest, and my finals are graded, I can get back to working on this. I am looking forward to some face to face gaming soon. With old geezers like me. I can spring this on them because 5E is not on their radar and they are interested in a game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="R_Chance, post: 8298978, member: 55149"] Thieves HD were a D4 in original D&D in 1975 (Greyhawk iirc) , and went up to a D6 in 1E AD&D (AD&D PHB 1977). The percentages for skills (except climbing at 87% iirc) always sucked (10-25% for most with racial and dexterity bonuses added). And players were always asking why they couldn't climb at all. Most thieves skills were pretty unusual / professional for the class, but climb was the odd one. Of course it was meant for shear surfaces, but it rolled over to a lot of other things (trees, natural rock walls / surfaces etc.). I came up with an alternative skill system based on the combat charts but people wanted "percentage skills" (can you hear me grumbling :D ). In the late 70s my players had complained D&D had "no skill system" (Runequest and Traveller were out by then). Well EPT (1975 with it's D&D based mechanics) had one (with percentages even) based on it's chance of spell success / failure. I tried that and then came up with (I thought) a better idea. Use the combat charts, and have skills be primary, secondary, tertiary (as in EPT) for each class and advance in levels like combat. Just assign a difficulty rating (similar to AC) and there you go. It gave a fair chance of success at low levels for simple tasks and hard ones were more difficult / impossible until you gained levels. I thought I was terribly clever :) My players still wanted "percentages". I imagine you can gear the tooth grinding and deep grumbling by now :D So, I stuck with EPT system and later used the NWP system. Sigh. I am planning on trying my idea in an OSR type game in my campaign soon. Start with no AC / low difficulty = 0 and go up. Ascending AC (difficulty) is a godsend for this. Just know your number and add the difficulty. Have a bonus / penalty for every ability and skills have an associated ability. Combat is just another skill (AC is the difficulty number) Strength is the ability for melee and Dexterity for missile / thrown. Skills go up in groups of 3 levels (primary), 4 levels (secondary) and five levels (tertiary) depending on the class and how you gain the skill. Trying to do things for which there is no associated skill is a "Task" (not original I know) and I based the probability on the to hit for "zero" level characters. And now that I have that off my chest, and my finals are graded, I can get back to working on this. I am looking forward to some face to face gaming soon. With old geezers like me. I can spring this on them because 5E is not on their radar and they are interested in a game :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are your thoughts on the success probabilities of pre-3e versions of D&D?
Top