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What are your thoughts on the success probabilities of pre-3e versions of D&D?
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<blockquote data-quote="Sacrosanct" data-source="post: 8299582" data-attributes="member: 15700"><p>I mentioned it upthread in another response. It's a carry over from OD&D and the early days. Unless you believe that no class ever tried to hide, or pick a lock, or disarm a trap before the thief class showed up (which I doubt anyone would argue that), it very much was believed that all classes could attempt anything (again, going back to player skill). so by extension, when the thief showed up with those skills, they were meant not to mean that all other classes suddenly couldn't do those things, just that thieves were able to do them when otherwise it would be ruled to be near impossible for other classes. That's how I learned it in 1981 from the DM who taught me the game as he was taught when he learned in 1976.</p><p></p><p>It's also why I made that comment about how that should have been a huge red flag for the 3e design team, because they had years of data that showed as soon as you gave a character a skill, players (especially newer players) would assume that you couldn't do that unless you had the skill for it, which we saw a lot in 3e, but as this thread shows, we also saw in AD&D with how people interpreted thief skills.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8299582, member: 15700"] I mentioned it upthread in another response. It's a carry over from OD&D and the early days. Unless you believe that no class ever tried to hide, or pick a lock, or disarm a trap before the thief class showed up (which I doubt anyone would argue that), it very much was believed that all classes could attempt anything (again, going back to player skill). so by extension, when the thief showed up with those skills, they were meant not to mean that all other classes suddenly couldn't do those things, just that thieves were able to do them when otherwise it would be ruled to be near impossible for other classes. That's how I learned it in 1981 from the DM who taught me the game as he was taught when he learned in 1976. It's also why I made that comment about how that should have been a huge red flag for the 3e design team, because they had years of data that showed as soon as you gave a character a skill, players (especially newer players) would assume that you couldn't do that unless you had the skill for it, which we saw a lot in 3e, but as this thread shows, we also saw in AD&D with how people interpreted thief skills. [/QUOTE]
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What are your thoughts on the success probabilities of pre-3e versions of D&D?
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