Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What are your thoughts on the success probabilities of pre-3e versions of D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack Daniel" data-source="post: 8300190" data-attributes="member: 694"><p>When I ref OD&D or AD&D, I don't use any kind of a general skills or non-weapon proficiencies system, and I don't use d20 roll-under ability checks either. If the rules define a specific action (like opening doors or searching for traps), I use the rule; otherwise I make a ruling and maybe call for a die-roll (% chance or <em>x</em>-in-6 or maybe 2d6 on the reaction table for actions with lots of possible outcomes), based on the circumstances and the character's background.</p><p></p><p>I'm pretty much fine with the chances for most actions in the rules, but I house-rule the heck out of thieves. I fold all of the thieving skills into three broad categories—Perception, Thievery, and Acrobatics—and start them off at different odds of success for different classes.</p><p></p><p><em>Thieves:</em> Perception 35% (+5% per level), Thievery 50% (+5% per level), Acrobatics 85% (+1% per level)</p><p><em>Assassins:</em> Perception 25% (+4% per level), Thievery 40% (+4% per level), Acrobatics 75% (+1% per level)</p><p><em>Bards:</em> Perception 20% (+3% per level), Thievery 35% (+3% per level), Acrobatics 70% (+1% per level)</p><p><em>Monks:</em> same as bards, except they improve their Acrobatics by +3% per level, the same as their other skills.</p><p></p><p>If I'm running an OD&D-based game set in some genre other than medieval fantasy, particularly in a more modern setting, there probably won't be a specialized thief class there in the first place, and instead I'll use a more generic "expert" class and the d6-based skill system that I wrote for <em>Engines & Empires</em>, back when the OSR was first taking off and becoming a thing.</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 8300190, member: 694"] When I ref OD&D or AD&D, I don't use any kind of a general skills or non-weapon proficiencies system, and I don't use d20 roll-under ability checks either. If the rules define a specific action (like opening doors or searching for traps), I use the rule; otherwise I make a ruling and maybe call for a die-roll (% chance or [I]x[/I]-in-6 or maybe 2d6 on the reaction table for actions with lots of possible outcomes), based on the circumstances and the character's background. I'm pretty much fine with the chances for most actions in the rules, but I house-rule the heck out of thieves. I fold all of the thieving skills into three broad categories—Perception, Thievery, and Acrobatics—and start them off at different odds of success for different classes. [I]Thieves:[/I] Perception 35% (+5% per level), Thievery 50% (+5% per level), Acrobatics 85% (+1% per level) [I]Assassins:[/I] Perception 25% (+4% per level), Thievery 40% (+4% per level), Acrobatics 75% (+1% per level) [I]Bards:[/I] Perception 20% (+3% per level), Thievery 35% (+3% per level), Acrobatics 70% (+1% per level) [I]Monks:[/I] same as bards, except they improve their Acrobatics by +3% per level, the same as their other skills. If I'm running an OD&D-based game set in some genre other than medieval fantasy, particularly in a more modern setting, there probably won't be a specialized thief class there in the first place, and instead I'll use a more generic "expert" class and the d6-based skill system that I wrote for [I]Engines & Empires[/I], back when the OSR was first taking off and becoming a thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are your thoughts on the success probabilities of pre-3e versions of D&D?
Top