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What are your thoughts on the success probabilities of pre-3e versions of D&D?
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<blockquote data-quote="ECMO3" data-source="post: 8300288" data-attributes="member: 7030563"><p>In 1E at low levels in terms of combat there were fighters, Rangers, Cavaliers and Paladins and there was everyone else. Barbarians were a step below these martials and everyone else was well, well below them. A magic-user could be one-shot until level 5 or so and his best damage spell at first level did 3.5 damage and could be cast once a day.</p><p></p><p>At upper levels it evened out a bit with Magic-Users being on par with the fighting classes and Clerics being a step down. Thieves sucked at combat at high levels too.</p><p></p><p>No class had a specific advantage in social situations .... except for Druids and especially Paladins that had high Charisma minimums. If you did not have one of these classes the face was as likely to be a fighter as anyone else. So aside from being the best at combat they could likely be the best out of combat too.</p><p></p><p>As far as skills, a low level thief was nearly useless at anything except climbing walls .... unless they were a Halfling, Gnome or Dwarf, then they sucked at climbing walls too. At higher levels they could be decent skill guys. </p><p></p><p>2E was a little better because you got subclasses to boost the combat power of the casters and thieves could put all their points in one ability making them good at SOMETHING.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8300288, member: 7030563"] In 1E at low levels in terms of combat there were fighters, Rangers, Cavaliers and Paladins and there was everyone else. Barbarians were a step below these martials and everyone else was well, well below them. A magic-user could be one-shot until level 5 or so and his best damage spell at first level did 3.5 damage and could be cast once a day. At upper levels it evened out a bit with Magic-Users being on par with the fighting classes and Clerics being a step down. Thieves sucked at combat at high levels too. No class had a specific advantage in social situations .... except for Druids and especially Paladins that had high Charisma minimums. If you did not have one of these classes the face was as likely to be a fighter as anyone else. So aside from being the best at combat they could likely be the best out of combat too. As far as skills, a low level thief was nearly useless at anything except climbing walls .... unless they were a Halfling, Gnome or Dwarf, then they sucked at climbing walls too. At higher levels they could be decent skill guys. 2E was a little better because you got subclasses to boost the combat power of the casters and thieves could put all their points in one ability making them good at SOMETHING. [/QUOTE]
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What are your thoughts on the success probabilities of pre-3e versions of D&D?
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