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General Tabletop Discussion
*TTRPGs General
What are your thoughts on TTRPGs with non-standard dice?
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<blockquote data-quote="Argyle King" data-source="post: 9731390" data-attributes="member: 58416"><p>Originally, I thought of them as a barrier.</p><p></p><p>After playing a few games with them, I've come to enjoy some of them. So, it depends on the implementation and how well the game works. </p><p></p><p>The Dice Chain for Dungeon Crawl classics is fine. It's easy to get those dice, and the implementation of how they are used is fun. The only issue that I've encountered is that I wasn't sure how critical hits worked on the other dice. I've seen varying opinions, and all of them work fine. </p><p></p><p>The dice for Star Wars Edge of the Empire is something I thought would be a major barrier. My initial thought turned out to be completely wrong; the game became one of my favorite systems. The dice are pretty easy to understand and use. If you want to use regular dice, you an; there's a conversion chart available. But, the Star Wars dice are easier to use than regular dice. It eliminates a lot of math; the only thing you need to know is if you have more good symbols or more bad symbols. The implementation creates a fun game that fits the feel that I would expect from Star Wars fiction. The main downside is that these dice are harder to get; sometimes it can be less hassle to fibd/buy the various starter sets than the individual sets of dice.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9731390, member: 58416"] Originally, I thought of them as a barrier. After playing a few games with them, I've come to enjoy some of them. So, it depends on the implementation and how well the game works. The Dice Chain for Dungeon Crawl classics is fine. It's easy to get those dice, and the implementation of how they are used is fun. The only issue that I've encountered is that I wasn't sure how critical hits worked on the other dice. I've seen varying opinions, and all of them work fine. The dice for Star Wars Edge of the Empire is something I thought would be a major barrier. My initial thought turned out to be completely wrong; the game became one of my favorite systems. The dice are pretty easy to understand and use. If you want to use regular dice, you an; there's a conversion chart available. But, the Star Wars dice are easier to use than regular dice. It eliminates a lot of math; the only thing you need to know is if you have more good symbols or more bad symbols. The implementation creates a fun game that fits the feel that I would expect from Star Wars fiction. The main downside is that these dice are harder to get; sometimes it can be less hassle to fibd/buy the various starter sets than the individual sets of dice. [/QUOTE]
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*TTRPGs General
What are your thoughts on TTRPGs with non-standard dice?
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