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General Tabletop Discussion
*TTRPGs General
What are your thoughts on TTRPGs with non-standard dice?
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<blockquote data-quote="Staffan" data-source="post: 9731473" data-attributes="member: 907"><p>As an aside: if you're planning to make custom d6es as some sort of promo, put your logo on the 6 side. At one point, long ago, I was at an event where a bunch of more-or-less local corps were trying to woo students, in the hopes of eventually recruiting them. One of these companies, Perstorp, had promo dice with their company name on the 1, and I grabbed a few of them. And of course, whenever someone rolled a 1 with them they'd exclaim "Perstorp!" in anger.</p><p></p><p>Cards can do cool things as a full-time resolution mechanic, but you need to build the system around them in that case, and build the system in such a way that their cardness is relevant. For example, in TSR's SAGA system (used in Dragonlance 5th age and one of their Marvel games), the task resolution was that you'd play a card from your hand and add to your relevant stat in order to beat a difficulty number, and then replace the card you just played with one from the deck. If the card was of the proper suit for the action in question, you'd also add another card from the deck to the action. This has two effects:</p><ul> <li data-xf-list-type="ul">If you have crap cards, you might look for an opportunity to play them in a low-stakes situation in order to fail something without too much consequence, in the hopes of replacing them with higher cards. This emulates a hero initially getting into trouble but eventually winning through gumption.</li> <li data-xf-list-type="ul">You can also take a risk by playing a low card of the right suit and hope to succeed anyway through the luck of the draw, instead of a high card of the wrong suit and playing it safe.</li> </ul><p>It also turns the task resolution mechanic into a resource management thing, in some ways representing effort. Is it worth playing this high card now or should I save it for later? But that's a general thing with card-based systems, not specific to SAGA.</p><p></p><p>Does this make for a realistic simulation? No, absolutely not. But it can make for a pretty good way of <strong>emulating</strong> what's going on in heroic fiction such as comics.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9731473, member: 907"] As an aside: if you're planning to make custom d6es as some sort of promo, put your logo on the 6 side. At one point, long ago, I was at an event where a bunch of more-or-less local corps were trying to woo students, in the hopes of eventually recruiting them. One of these companies, Perstorp, had promo dice with their company name on the 1, and I grabbed a few of them. And of course, whenever someone rolled a 1 with them they'd exclaim "Perstorp!" in anger. Cards can do cool things as a full-time resolution mechanic, but you need to build the system around them in that case, and build the system in such a way that their cardness is relevant. For example, in TSR's SAGA system (used in Dragonlance 5th age and one of their Marvel games), the task resolution was that you'd play a card from your hand and add to your relevant stat in order to beat a difficulty number, and then replace the card you just played with one from the deck. If the card was of the proper suit for the action in question, you'd also add another card from the deck to the action. This has two effects: [LIST] [*]If you have crap cards, you might look for an opportunity to play them in a low-stakes situation in order to fail something without too much consequence, in the hopes of replacing them with higher cards. This emulates a hero initially getting into trouble but eventually winning through gumption. [*]You can also take a risk by playing a low card of the right suit and hope to succeed anyway through the luck of the draw, instead of a high card of the wrong suit and playing it safe. [/LIST] It also turns the task resolution mechanic into a resource management thing, in some ways representing effort. Is it worth playing this high card now or should I save it for later? But that's a general thing with card-based systems, not specific to SAGA. Does this make for a realistic simulation? No, absolutely not. But it can make for a pretty good way of [B]emulating[/B] what's going on in heroic fiction such as comics. [/QUOTE]
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What are your thoughts on TTRPGs with non-standard dice?
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