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What are your thoughts on TTRPGs with non-standard dice?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9731777" data-attributes="member: 7023840"><p>I actually had a series on the physical properties (dice mechanics, etc.) of TTRPGs that I never completed, so I have thought about this a bit.</p><p></p><p>I'd say the following-</p><p></p><p>A. As a general rule, I'd say that TTRPGs have adopted a "standard set" of the D&D dice. The d4, d6, d8, d10, d12, and d20. </p><p></p><p>B. Personally, and this is just me (and a very small subset of people like me), I tend to have the view that games that <em>only</em> use d6 (and d6 dicepools) are somehow "not as TTRPG" as games that use more of the standard set. Because I still have the association of d6s with boardgames, Yahtzee, etc., while the standard set is associated with TTRPGs. I've mostly gotten rid of this bias through rules-lite games, but not entirely.</p><p></p><p>C. I don't mind games with alternate mechanics (jenga tower - Dread, diceless - Amber, candles - Ten Candles, etc.) that eschew dice. Even games that go off the beaten path entirely (Tarot - Everyway).</p><p></p><p>D. That said, <em>I hate games that use alternate funky dice</em>. I just do. While some are just annoying (d30), the ones that are custom reskins .... you know them, the ones that include their own d6s with alternate faces .... I hate them with a burning passion. I view them as a barrier to entry. I know that they will get lost. I know that at some point in the future, either I will not be playing the game (and I will have useless dice), or I will want to play it and have to use standard dice and make a "lookup table," which is annoying. And I can't remember a single game (unlike C, supra) where the alternate dice really added anything in the gameplay that was necessary are interesting.</p><p></p><p>If the game uses alternate dice, I am less likely to buy it. Because I know how the story ends, and I don't like the ending.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9731777, member: 7023840"] I actually had a series on the physical properties (dice mechanics, etc.) of TTRPGs that I never completed, so I have thought about this a bit. I'd say the following- A. As a general rule, I'd say that TTRPGs have adopted a "standard set" of the D&D dice. The d4, d6, d8, d10, d12, and d20. B. Personally, and this is just me (and a very small subset of people like me), I tend to have the view that games that [I]only[/I] use d6 (and d6 dicepools) are somehow "not as TTRPG" as games that use more of the standard set. Because I still have the association of d6s with boardgames, Yahtzee, etc., while the standard set is associated with TTRPGs. I've mostly gotten rid of this bias through rules-lite games, but not entirely. C. I don't mind games with alternate mechanics (jenga tower - Dread, diceless - Amber, candles - Ten Candles, etc.) that eschew dice. Even games that go off the beaten path entirely (Tarot - Everyway). D. That said, [I]I hate games that use alternate funky dice[/I]. I just do. While some are just annoying (d30), the ones that are custom reskins .... you know them, the ones that include their own d6s with alternate faces .... I hate them with a burning passion. I view them as a barrier to entry. I know that they will get lost. I know that at some point in the future, either I will not be playing the game (and I will have useless dice), or I will want to play it and have to use standard dice and make a "lookup table," which is annoying. And I can't remember a single game (unlike C, supra) where the alternate dice really added anything in the gameplay that was necessary are interesting. If the game uses alternate dice, I am less likely to buy it. Because I know how the story ends, and I don't like the ending. [/QUOTE]
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What are your thoughts on TTRPGs with non-standard dice?
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