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General Tabletop Discussion
*TTRPGs General
What are your thoughts on TTRPGs with non-standard dice?
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<blockquote data-quote="GM Lent" data-source="post: 9733868" data-attributes="member: 6798775"><p>See, if you weren't so strongly against funky dice sets, you'd have seen that in many of them the traditional caltrop d4 has been reworked to have no pointy edges anymore. </p><p></p><p>It's almost COMPLETELY pointless (har!) now!</p><p></p><p>[ATTACH=full]415007[/ATTACH]</p><p></p><p>Of course, I've played DCC almost exclusively for the past few years, and so I dove into the extra-funky-dice pool long ago. </p><p></p><p>I've played games that used cards as a resolution mechanic, and they've provided interesting and in some casese very nuanced results, but soemthing I haven't seen anybody mention yet is that roling dice is <em>fun</em>. There's a visceral feeling we get from the feel of dice in the hand and the sound of them rolling that just can't be duplicated by any other means.</p><p></p><p>I agree that, as someone else mentioned upstream, games that implement or require nonstandard dice should either come with them or provide a way to ge the same results from standard dice. Luckily, DCC does the latter, in the Funky Dice section on page 17 of the Core Rulebook.</p></blockquote><p></p>
[QUOTE="GM Lent, post: 9733868, member: 6798775"] See, if you weren't so strongly against funky dice sets, you'd have seen that in many of them the traditional caltrop d4 has been reworked to have no pointy edges anymore. It's almost COMPLETELY pointless (har!) now! [ATTACH type="full" width="339px" size="560x560"]415007[/ATTACH] Of course, I've played DCC almost exclusively for the past few years, and so I dove into the extra-funky-dice pool long ago. I've played games that used cards as a resolution mechanic, and they've provided interesting and in some casese very nuanced results, but soemthing I haven't seen anybody mention yet is that roling dice is [I]fun[/I]. There's a visceral feeling we get from the feel of dice in the hand and the sound of them rolling that just can't be duplicated by any other means. I agree that, as someone else mentioned upstream, games that implement or require nonstandard dice should either come with them or provide a way to ge the same results from standard dice. Luckily, DCC does the latter, in the Funky Dice section on page 17 of the Core Rulebook. [/QUOTE]
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What are your thoughts on TTRPGs with non-standard dice?
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