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What are your top 5 D20 Companies
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<blockquote data-quote="Darrin Drader" data-source="post: 417930" data-attributes="member: 7394"><p>This is too much like having to pick 5 best friends when you really have 20, so if I leave anyone off this list, and I happen to count you among my friends in the business, please don't take offense. Also, I don't count WotC in this category. I work for them and hey get enough recognition just based on who they are. In nor particular order, my favorites are the following:</p><p></p><p>1. Bastion Press: Oathbound is briliant. Not only is it an enjoyable read, but its probably one of the most mature books that I've ever come across in the gaming industry, and I don't mean this in a BoVD way. It also doesn't hurt that they agreed to bring me on as a freelancer from early on in development of the setting and they've kept me around to do additional work for them ever since. They're a great bunch of people, and their products are great. Oh, did I mention that in addition to being a great read, Oathbound makes for a fun place to actually set a game?</p><p></p><p>2. Malhavoc Press: Who better to write books on magic than the author of the DM's guide? Who better to design top notch adventures than the guy who wrote Return to the Temple of Elemental Evil? Monte rocks! He's a one man show, and Malhavoc is the perfect vehicle for his talent for game design.</p><p></p><p>3. Necromancer Games: No other company brings the gritty first edition feel back better than them. Their dungeon crawls have sent many of my players running back to the city to bury their dead (or what's left of them) and recruit new succers - I mean adventurers. In addition to this, they have contributed greatly to D20 as a whole. From bringing Gygax's Necropolis to 3rd edition to the forthcoming Tome of Horrors, they are here to create stuff that old school gamers can use.</p><p></p><p>4. Green Ronin: They were among the first to make use of the D20 license, and their products are pretty awesome (plus Chris Pramas is a heck of a nice guy). The four Freeport adventures are brilliant, the hardback is very easy to read, and the book of the Righteous is like a well-made car: expensive but worth it. The art is top notch, and every product offers something new and useful to the game.</p><p></p><p>5. Sword and Sorcery Studios: Creature Collections I & II, Relics and Rituals I & II, the Scarred lands. What else needs to be said? In the world of D20, they are the Yang to WotC's Yin.</p><p></p><p>A couple more I wish I could include in the list of 5: Mystic Eye Games, Fantasy Flight Games, and RPG Objects.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 417930, member: 7394"] This is too much like having to pick 5 best friends when you really have 20, so if I leave anyone off this list, and I happen to count you among my friends in the business, please don't take offense. Also, I don't count WotC in this category. I work for them and hey get enough recognition just based on who they are. In nor particular order, my favorites are the following: 1. Bastion Press: Oathbound is briliant. Not only is it an enjoyable read, but its probably one of the most mature books that I've ever come across in the gaming industry, and I don't mean this in a BoVD way. It also doesn't hurt that they agreed to bring me on as a freelancer from early on in development of the setting and they've kept me around to do additional work for them ever since. They're a great bunch of people, and their products are great. Oh, did I mention that in addition to being a great read, Oathbound makes for a fun place to actually set a game? 2. Malhavoc Press: Who better to write books on magic than the author of the DM's guide? Who better to design top notch adventures than the guy who wrote Return to the Temple of Elemental Evil? Monte rocks! He's a one man show, and Malhavoc is the perfect vehicle for his talent for game design. 3. Necromancer Games: No other company brings the gritty first edition feel back better than them. Their dungeon crawls have sent many of my players running back to the city to bury their dead (or what's left of them) and recruit new succers - I mean adventurers. In addition to this, they have contributed greatly to D20 as a whole. From bringing Gygax's Necropolis to 3rd edition to the forthcoming Tome of Horrors, they are here to create stuff that old school gamers can use. 4. Green Ronin: They were among the first to make use of the D20 license, and their products are pretty awesome (plus Chris Pramas is a heck of a nice guy). The four Freeport adventures are brilliant, the hardback is very easy to read, and the book of the Righteous is like a well-made car: expensive but worth it. The art is top notch, and every product offers something new and useful to the game. 5. Sword and Sorcery Studios: Creature Collections I & II, Relics and Rituals I & II, the Scarred lands. What else needs to be said? In the world of D20, they are the Yang to WotC's Yin. A couple more I wish I could include in the list of 5: Mystic Eye Games, Fantasy Flight Games, and RPG Objects. [/QUOTE]
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