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Community
General Tabletop Discussion
*Dungeons & Dragons
what are your top three "$#%#@$ stop forgetting this rule" annoyances?
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<blockquote data-quote="Ruin Explorer" data-source="post: 7879275" data-attributes="member: 18"><p>I didn't say anything about "new players", did I though? Absolutely my experience is that players who have been through a ton of editions are the most likely to misremember or forget or be confused by rules that it seems like they should grok.</p><p></p><p></p><p></p><p>Wow, really? That seems like an incredibly low threshold to regard something as "nagging" <em>in a game with complex rules</em>. Virtually every complex game I've ever played in, for like, my entire life, has required people to remind each other of the rules and/or of stuff their unit/army/character can do, because there's so much to know and it's so complex.</p><p></p><p>If you were reminding someone about taking the recycling out I could see that. But reminding them how X ability works, or that they have Y ability and seem to keep forgetting about it? I mean, I've had a lot of "Oh naughty word I do? Thank you!" reactions and never a "YEAH I KNOW STOP TELLING ME HOW TO PLAY MAN!!!!" reaction ever.</p><p></p><p>I get this vibe like some DMs are really just very reticent about reminding players that they have abilities or stuff because they're really worried about coming off like they're pushy or something, but my feeling is that generally players thank you for it, especially that one time when it's totally clutch that they use it, and after they use it in a totally clutch way, they don't forget about it as much anymore.</p><p></p><p></p><p></p><p>That is a staggering one to forget given how extremely powerful and purely advantageous it is, I have to admit.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7879275, member: 18"] I didn't say anything about "new players", did I though? Absolutely my experience is that players who have been through a ton of editions are the most likely to misremember or forget or be confused by rules that it seems like they should grok. Wow, really? That seems like an incredibly low threshold to regard something as "nagging" [I]in a game with complex rules[/I]. Virtually every complex game I've ever played in, for like, my entire life, has required people to remind each other of the rules and/or of stuff their unit/army/character can do, because there's so much to know and it's so complex. If you were reminding someone about taking the recycling out I could see that. But reminding them how X ability works, or that they have Y ability and seem to keep forgetting about it? I mean, I've had a lot of "Oh naughty word I do? Thank you!" reactions and never a "YEAH I KNOW STOP TELLING ME HOW TO PLAY MAN!!!!" reaction ever. I get this vibe like some DMs are really just very reticent about reminding players that they have abilities or stuff because they're really worried about coming off like they're pushy or something, but my feeling is that generally players thank you for it, especially that one time when it's totally clutch that they use it, and after they use it in a totally clutch way, they don't forget about it as much anymore. That is a staggering one to forget given how extremely powerful and purely advantageous it is, I have to admit. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
what are your top three "$#%#@$ stop forgetting this rule" annoyances?
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