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<blockquote data-quote="Evilhalfling" data-source="post: 5865782" data-attributes="member: 16991"><p>these are really inspiring! </p><p>One from the beginning of my new campaign, one from the end of the last.</p><p><strong>+1 Bow of Bees</strong>: rare. </p><p>This bow is striped in yellow and black. When fired it makes a sound like angry bees. When the powers are used the arrows transform into bees. </p><p>Critical Hit: +1d10 damage </p><p>Encounter (healing surge)** (standard action) make a ranged basic attack, for normal damage. </p><p>Effect: the target and each adjacent enemy take a -2 to their next attack, before the end of the turn. </p><p>Daily (free action) an opponent benefiting from cover or concealment, loses concealment or cover, and grants you combat advantage for the triggering attack. </p><p></p><p><strong>The Spear of Zargon</strong> (artifact) </p><p><em>made from the horn of the immortal slime beast. The shat of the spear is made from unearthly wood.</em> </p><p>It functions as a +5 spear.Its physical damage can be converted to acid.</p><p>Slime Wave (daily) close blast 3, acid and poison. </p><p>drawback- the first time the wielder is bloodied each encounter, the wielder and 1 adjacent target take 10 ongoing poison (sv ends) </p><p></p><p>(created by players, after they destroyed Zargon's temple in buried cydoniea, the horn was only semi-sentient It hated everyone. The wielder would feel a strong dislike or suspension of anyone they met for the first time. The horn could also inflict Slimy Doom on anyone it stabbed or its wielder (l23 disease) but the PC wielder was immune to disease already, and in the 2 sessions he had it nothing that was stabbed escaped alive (1d3 days incubation).</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 5865782, member: 16991"] these are really inspiring! One from the beginning of my new campaign, one from the end of the last. [B]+1 Bow of Bees[/B]: rare. This bow is striped in yellow and black. When fired it makes a sound like angry bees. When the powers are used the arrows transform into bees. Critical Hit: +1d10 damage Encounter (healing surge)** (standard action) make a ranged basic attack, for normal damage. Effect: the target and each adjacent enemy take a -2 to their next attack, before the end of the turn. Daily (free action) an opponent benefiting from cover or concealment, loses concealment or cover, and grants you combat advantage for the triggering attack. [B]The Spear of Zargon[/B] (artifact) [I]made from the horn of the immortal slime beast. The shat of the spear is made from unearthly wood.[/I] It functions as a +5 spear.Its physical damage can be converted to acid. Slime Wave (daily) close blast 3, acid and poison. drawback- the first time the wielder is bloodied each encounter, the wielder and 1 adjacent target take 10 ongoing poison (sv ends) (created by players, after they destroyed Zargon's temple in buried cydoniea, the horn was only semi-sentient It hated everyone. The wielder would feel a strong dislike or suspension of anyone they met for the first time. The horn could also inflict Slimy Doom on anyone it stabbed or its wielder (l23 disease) but the PC wielder was immune to disease already, and in the 2 sessions he had it nothing that was stabbed escaped alive (1d3 days incubation). [/QUOTE]
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