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What Are Your Unique Items?
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<blockquote data-quote="Imaculata" data-source="post: 6771822" data-attributes="member: 6801286"><p><strong>Hungry Lock-box</strong> - This tiny sentient box only closes if a new object is inserted inside of it. However, it will also refuse to open to anyone but its owner, who ever own the key. The box will growl at other people trying to touch it, and will occasionally get ticked off if it hasn't been fed a new item. It doesn't actually consume any of the items or damage them.</p><p></p><p><strong>Telling Tapestry</strong> - Upon command the decorative figures and shapes on this tapestry can be commanded to illustrate the thoughts of the owner to anyone that is paying close attention to the tapestry.</p><p></p><p><strong>Mumbling Marble</strong> - This small glass marble can contain one spoken word, that is spoken when the marble is broken. It will speak the word as loud as it was originally spoken, and cannot be recharged. Once a word has been inserted, it cannot be erased.</p><p></p><p><strong>Dwarven Drinking Horn</strong> - This horn turns any liquid into dwarven ale. Shortly after leaving the horn however, it becomes the original liquid again. This does allow the owner to consume water from it as if it were ale, and with the same alcoholic effects. </p><p></p><p><strong>Winter Closet </strong>- This locked and chained closet is a hilarious addition to any magic shop. It leads to a tiny magical winter land, contained in a small pocket dimension, that contains fierce yetis that want to escape the closet. The key to the closet is often best kept hidden. Occasionally the yetis might pound on the doors of the closet if people touch it.</p><p></p><p><strong>The odd coin</strong> - This is a silver coin with random images on either side whenever it is pulled out. Upon throwing it, it will always land in an odd way, or not land at all. It can drop into a drinking glass, in between the floor boards, or disappear into thin air. It can even land exactly on its side.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6771822, member: 6801286"] [B]Hungry Lock-box[/B] - This tiny sentient box only closes if a new object is inserted inside of it. However, it will also refuse to open to anyone but its owner, who ever own the key. The box will growl at other people trying to touch it, and will occasionally get ticked off if it hasn't been fed a new item. It doesn't actually consume any of the items or damage them. [B]Telling Tapestry[/B] - Upon command the decorative figures and shapes on this tapestry can be commanded to illustrate the thoughts of the owner to anyone that is paying close attention to the tapestry. [B]Mumbling Marble[/B] - This small glass marble can contain one spoken word, that is spoken when the marble is broken. It will speak the word as loud as it was originally spoken, and cannot be recharged. Once a word has been inserted, it cannot be erased. [B]Dwarven Drinking Horn[/B] - This horn turns any liquid into dwarven ale. Shortly after leaving the horn however, it becomes the original liquid again. This does allow the owner to consume water from it as if it were ale, and with the same alcoholic effects. [B]Winter Closet [/B]- This locked and chained closet is a hilarious addition to any magic shop. It leads to a tiny magical winter land, contained in a small pocket dimension, that contains fierce yetis that want to escape the closet. The key to the closet is often best kept hidden. Occasionally the yetis might pound on the doors of the closet if people touch it. [B]The odd coin[/B] - This is a silver coin with random images on either side whenever it is pulled out. Upon throwing it, it will always land in an odd way, or not land at all. It can drop into a drinking glass, in between the floor boards, or disappear into thin air. It can even land exactly on its side. [/QUOTE]
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