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What are your vital houserules?
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<blockquote data-quote="amwest" data-source="post: 1251176" data-attributes="member: 15558"><p><strong> 1. When multi-classing, a character’s base attack progression should be treated as a fraction, (‘good’ BAB = +1, ‘medium’ BAB = +¾, and ‘bad’ BAB = +½.) When determining total BAB, add every level’s value and round down. This means that a Cleric2/Rogue2 would have a BAB of +3, instead of getting penalized with a +2.</strong> We all know this is how it should be, and the designers were just making the game accessible to people who aren't so good at math.</p><p></p><p><strong> 2. When multi-classing, any class that has a ‘good’ saving throw, gains a +2 class bonus to saves of that type. Class bonuses do not stack. A character’s base save progression should be treated as a fraction, (‘good’ saves = +3/6, and ‘bad’ saves = +2/6.) When determining total base save, add every level’s value to any class bonus and round down.</strong></p><p></p><p><strong> 3. Characters are disabled from 0 to -Con Modifier HP, Dying from -Con Modifier to -Con Attribute HP, and dead if their HP fall below their negative Con rating.</strong> I find this adds a lot of interesting situations in battle, and brings the sometimes undervalued Con rating in line with Stregth and Dexterity. (Taken from <em>Arcana Unearthed</em>, p. 150.)</p><p></p><p><strong> 4. Balance and Tumble are merged into Acrobatics. Disable Device and Open Lock are merged into Disable Device. Hide and Move Silently are merged into Sneak.</strong> Even with a high Int a Rogue has little chance of taking all the skills he or she would like to. I've never seen a PC take Balance, yet it seems like anyone who can tumble should have such skills, so rolling these two together is a no-brainer. D20 Modern and other d20 games combine Open Lock and Disable Device, and isn't a Lock just another type of device? Combining Hide and Move Silently is the most difficult decision, but in the end it reduces the number of dice rolls in a game. I do like keeping my game running smoothly, and everyone who takes one takes the other anyway, so why not give them another skill point?</p><p></p><p><strong> 5. The penalties for Heavy and Medium armor are reversed. Medium armor reduces run rates to x3, while Heavy armor reduces movement to 20.</strong> Under the current rules, I rarely see any PCs wear medium armor. I think it is good if there is a use for every type of armor available in the game.</p></blockquote><p></p>
[QUOTE="amwest, post: 1251176, member: 15558"] [b] 1. When multi-classing, a character’s base attack progression should be treated as a fraction, (‘good’ BAB = +1, ‘medium’ BAB = +¾, and ‘bad’ BAB = +½.) When determining total BAB, add every level’s value and round down. This means that a Cleric2/Rogue2 would have a BAB of +3, instead of getting penalized with a +2.[/b] We all know this is how it should be, and the designers were just making the game accessible to people who aren't so good at math. [b] 2. When multi-classing, any class that has a ‘good’ saving throw, gains a +2 class bonus to saves of that type. Class bonuses do not stack. A character’s base save progression should be treated as a fraction, (‘good’ saves = +3/6, and ‘bad’ saves = +2/6.) When determining total base save, add every level’s value to any class bonus and round down.[/b] [b] 3. Characters are disabled from 0 to -Con Modifier HP, Dying from -Con Modifier to -Con Attribute HP, and dead if their HP fall below their negative Con rating.[/b] I find this adds a lot of interesting situations in battle, and brings the sometimes undervalued Con rating in line with Stregth and Dexterity. (Taken from [i]Arcana Unearthed[/i], p. 150.) [b] 4. Balance and Tumble are merged into Acrobatics. Disable Device and Open Lock are merged into Disable Device. Hide and Move Silently are merged into Sneak.[/b] Even with a high Int a Rogue has little chance of taking all the skills he or she would like to. I've never seen a PC take Balance, yet it seems like anyone who can tumble should have such skills, so rolling these two together is a no-brainer. D20 Modern and other d20 games combine Open Lock and Disable Device, and isn't a Lock just another type of device? Combining Hide and Move Silently is the most difficult decision, but in the end it reduces the number of dice rolls in a game. I do like keeping my game running smoothly, and everyone who takes one takes the other anyway, so why not give them another skill point? [b] 5. The penalties for Heavy and Medium armor are reversed. Medium armor reduces run rates to x3, while Heavy armor reduces movement to 20.[/b] Under the current rules, I rarely see any PCs wear medium armor. I think it is good if there is a use for every type of armor available in the game. [/QUOTE]
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