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What are your world Races?
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<blockquote data-quote="Lackhand" data-source="post: 6416426" data-attributes="member: 36160"><p>My campaign is pretty standard fantasy, but a bit off the track for d&d.</p><p>I have:</p><p>Humans.</p><p>Elves of 3 types: Sea Elves, which are high elves, Wood Elves, and thirdly Fomor the foe-elves, mutated and fishbelly-pale. The first two are blue-green in coloration; the fomor use the stats of drow, kuo-toa and D&D's Fomor giants. Lots of other fey too; hags, sprites, etc.</p><p>Vor: my Klingons, use the stats of dwarves or half-orcs but their role in the world is less natural-ally-of-human and more competitor-culture. They're human-ish sized, love to drink and fight, and can grow horn ridges. Ogres and Ettins are natural true-breeding mutations amongst particularly fierce Vor. Descended from the once pure race which only exists now as the Oni.</p><p>Gnomes: wee folk. They adapt to the land around 'em and can be found in many types, from the hordes of chaos worshipping goblins to pastoral farmers or the forest or rock gnomes. One big fractious family.</p><p>Gnolls: My feel-good-to-slay race, uplifted wolves. They also occur in a few other forms, uplifted farm animals like goats, sheep, cows etc. Always somehow engineered; created by a mad scientist, servants of a godling, demoniac byproduct, etc. Since they're pack animals, only their leaders tend to have much going on mentally. They know beast speech and can pass along lycanthropy. They are found alongside giant or intelligent animals as well.</p><p>Kobolds: more like bats than dragons. Lore says they were once bat-based gnolls that escaped; nobody's sure but they've got wings for arms, some can use them to fly but most can't; cowardly, verminous, etc; they're a pest animal in large cities.</p><p>Giants. Since I've peeled off all of the other giants, this is just d&d's true giants. Ordning. Yay.</p><p>Dragons: chromatic, silver and gold only. Dragons are extreme heterozygotes (<a href="http://en.wikipedia.org/wiki/Apple#Breeding" target="_blank">like apples</a>!), so you can't tell what you'll get out of an egg until you hatch it. Dragons lay huge clutchces of eggs, almost all of which hatch into dragon born (of various hues), who usually then go on to form their own societies. Most dragonborn are copper, bronze and brass, but any color is possible. Half dragons aren't actually dragon-parented, but instead exposed to true ancient dragon's blood, a potent transformative reagent.</p><p></p><p>I know there are others wandering around; I want centaurs and satyrs and stuff, but those might be planar interlopers; the above are the naturally occurring races. </p><p>Well, the gnolls are sort-of naturally occurring.</p></blockquote><p></p>
[QUOTE="Lackhand, post: 6416426, member: 36160"] My campaign is pretty standard fantasy, but a bit off the track for d&d. I have: Humans. Elves of 3 types: Sea Elves, which are high elves, Wood Elves, and thirdly Fomor the foe-elves, mutated and fishbelly-pale. The first two are blue-green in coloration; the fomor use the stats of drow, kuo-toa and D&D's Fomor giants. Lots of other fey too; hags, sprites, etc. Vor: my Klingons, use the stats of dwarves or half-orcs but their role in the world is less natural-ally-of-human and more competitor-culture. They're human-ish sized, love to drink and fight, and can grow horn ridges. Ogres and Ettins are natural true-breeding mutations amongst particularly fierce Vor. Descended from the once pure race which only exists now as the Oni. Gnomes: wee folk. They adapt to the land around 'em and can be found in many types, from the hordes of chaos worshipping goblins to pastoral farmers or the forest or rock gnomes. One big fractious family. Gnolls: My feel-good-to-slay race, uplifted wolves. They also occur in a few other forms, uplifted farm animals like goats, sheep, cows etc. Always somehow engineered; created by a mad scientist, servants of a godling, demoniac byproduct, etc. Since they're pack animals, only their leaders tend to have much going on mentally. They know beast speech and can pass along lycanthropy. They are found alongside giant or intelligent animals as well. Kobolds: more like bats than dragons. Lore says they were once bat-based gnolls that escaped; nobody's sure but they've got wings for arms, some can use them to fly but most can't; cowardly, verminous, etc; they're a pest animal in large cities. Giants. Since I've peeled off all of the other giants, this is just d&d's true giants. Ordning. Yay. Dragons: chromatic, silver and gold only. Dragons are extreme heterozygotes ([URL="http://en.wikipedia.org/wiki/Apple#Breeding"]like apples[/URL]!), so you can't tell what you'll get out of an egg until you hatch it. Dragons lay huge clutchces of eggs, almost all of which hatch into dragon born (of various hues), who usually then go on to form their own societies. Most dragonborn are copper, bronze and brass, but any color is possible. Half dragons aren't actually dragon-parented, but instead exposed to true ancient dragon's blood, a potent transformative reagent. I know there are others wandering around; I want centaurs and satyrs and stuff, but those might be planar interlopers; the above are the naturally occurring races. Well, the gnolls are sort-of naturally occurring. [/QUOTE]
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