Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What are your world Races?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="prosfilaes" data-source="post: 6416452" data-attributes="member: 40166"><p>In some sense, language can be used a proxy for culture. There are around 5,000 of those in the real world, and likely many more before colonialism, nationalism, and then mass communications and high-speed/long-distance travel. There's basically one Amazonian tribes for every 2,500 native Amazonians. Among goblins, who don't have writing or horses or sailing, I'd expect that you'd be tripping over a new culture of goblins everytime you weren't running into exactly the same goblins.</p><p></p><p>Races (which means something a lot different from race in the real world) don't have any real-world analog. Still, if you want to provide PC options, it's easy to stick a whole bunch of races out there somewhere. Marco Polo brought back all sorts of legends from China, and others wrote fabricated travel reports that were accepted as fact that had many more; it was hard to dismiss whatever anyone was saying about China at that time, so if the kitsune comes from across the sea, I don't think anyone has anything to complain about. Also, extraplanar visitors or spelljammers provide a great excuse for one of just about anything.</p><p></p><p>In practice, I've run Golarion, with most of the races available. To copy from my last game:</p><p></p><p></p><p></p><p>I didn't make a list of what non-PC races I used, but lurking behind the scenes were all the kitchen-sink Golarion races.</p><p></p><p>I do have the appreciation for neat (in the sense of orderly) campaign settings. Krynn sort of annoyed me when I was first reading it, as several more races popped out of nowhere. My current draft campaign setting has for civilized races humans, kobolds, elves, dwarflings, mountain dwarves, halflings, hill dwarves and gnomes. Gnomes are Golarion-style gnomes, whereas dwarflings are gnomes from a different tradition, where they're related to dwarves and cobble and tinker, somewhat less dourly then the dwarves. It's a closed setting, but when running it, I suppose I could permit someone of another race to wash up on shore from parts unknown if someone really wanted. And then there's monsters, which are things of chaos in this setting, and I wouldn't feel guilty about tossing just about anything at the players, the more bizarre and grotesque as they got farther into the Wild Lands.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 6416452, member: 40166"] In some sense, language can be used a proxy for culture. There are around 5,000 of those in the real world, and likely many more before colonialism, nationalism, and then mass communications and high-speed/long-distance travel. There's basically one Amazonian tribes for every 2,500 native Amazonians. Among goblins, who don't have writing or horses or sailing, I'd expect that you'd be tripping over a new culture of goblins everytime you weren't running into exactly the same goblins. Races (which means something a lot different from race in the real world) don't have any real-world analog. Still, if you want to provide PC options, it's easy to stick a whole bunch of races out there somewhere. Marco Polo brought back all sorts of legends from China, and others wrote fabricated travel reports that were accepted as fact that had many more; it was hard to dismiss whatever anyone was saying about China at that time, so if the kitsune comes from across the sea, I don't think anyone has anything to complain about. Also, extraplanar visitors or spelljammers provide a great excuse for one of just about anything. In practice, I've run Golarion, with most of the races available. To copy from my last game: I didn't make a list of what non-PC races I used, but lurking behind the scenes were all the kitchen-sink Golarion races. I do have the appreciation for neat (in the sense of orderly) campaign settings. Krynn sort of annoyed me when I was first reading it, as several more races popped out of nowhere. My current draft campaign setting has for civilized races humans, kobolds, elves, dwarflings, mountain dwarves, halflings, hill dwarves and gnomes. Gnomes are Golarion-style gnomes, whereas dwarflings are gnomes from a different tradition, where they're related to dwarves and cobble and tinker, somewhat less dourly then the dwarves. It's a closed setting, but when running it, I suppose I could permit someone of another race to wash up on shore from parts unknown if someone really wanted. And then there's monsters, which are things of chaos in this setting, and I wouldn't feel guilty about tossing just about anything at the players, the more bizarre and grotesque as they got farther into the Wild Lands. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are your world Races?
Top