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What are your world Races?
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<blockquote data-quote="Bluescale_Kobold" data-source="post: 6416648" data-attributes="member: 81435"><p>In my multi-edition campaign world, I go with the kitchen-sink/Mos Eisley approach. It's rare to find anything larger than a small village without multiple species living in it.</p><p>• Rakshasas rule over half the world. The big mystery is why they stopped their world conquest. Rakshasas are NPCs.</p><p>• Cyclopes are another major power, and are much more intelligent than cylopes are normally depicted. They once had great empires until the rakshasas crushed them, and now that the rakshasas have stopped their advance, the cyclopes are trying to rebuild their empires in the lands they fled to. Cyclopes are NPCs.</p><p>• Humans are a minority in the main campaign region, with a few kingdoms and territories. If it wasn't for the god-king whose power was able to hold back the rakshasa armies, all humans would probably be slaves in the rakshasa empires.</p><p>• Tieflings are born in places tainted by the Abyss. Long ago, demons swarmed the region. They were driven back to the Abyss, but the blood of fallen demons soaked into the earth and eventually reached the water table in many areas. Entire towns who drank from wells in these regions started finding that all their children were being born tieflings (in lucky) or mongrelmen (if unlucky). Devilborn or other fiend-blooded tieflings are extremely rare, but not unknown.</p><p>• Dwarves are a major power, with multiple cultures on both the surface and underground. Dwarves consider gnomes to be an exceptionally magically endowed clan of dwarves.</p><p>• Elves are rare and half insane fey descendants. They live hidden away in forests and mountains. Elves are known to adapt physically to any environment they live in for over a year, but quickly changing environments can stress their minds and bodies, meaning that most adventuring elves go mad after a while.</p><p>• Henge are shapeshifting animal fey found in the fey lands. No one knows how many there are, since so many hide in plain site as animals.</p><p>• Hobgoblins rule mighty empires on the southern continent, and are now at constant war with the cyclopes.</p><p>• The fey appear in multitude as fey lands appear, and vanish as fey lands recede (a 30 or so year cycle). Other than the henge, the fey are NPCs.</p><p>• Kobolds are everywhere, an underclass in most cities.</p><p></p><p>There are no half breeds (half-elves, half-orcs, half-dragons) except for those created through magic or corruption (such as tieflings). Orcs and goblins live in tribes thoughout the lands, and ghouls sometimes live in military camps, allowed to stay so that they can clean up battlefields (the ghouls are the more intelligent, Lovecraft Dreamlands-type).</p></blockquote><p></p>
[QUOTE="Bluescale_Kobold, post: 6416648, member: 81435"] In my multi-edition campaign world, I go with the kitchen-sink/Mos Eisley approach. It's rare to find anything larger than a small village without multiple species living in it. • Rakshasas rule over half the world. The big mystery is why they stopped their world conquest. Rakshasas are NPCs. • Cyclopes are another major power, and are much more intelligent than cylopes are normally depicted. They once had great empires until the rakshasas crushed them, and now that the rakshasas have stopped their advance, the cyclopes are trying to rebuild their empires in the lands they fled to. Cyclopes are NPCs. • Humans are a minority in the main campaign region, with a few kingdoms and territories. If it wasn't for the god-king whose power was able to hold back the rakshasa armies, all humans would probably be slaves in the rakshasa empires. • Tieflings are born in places tainted by the Abyss. Long ago, demons swarmed the region. They were driven back to the Abyss, but the blood of fallen demons soaked into the earth and eventually reached the water table in many areas. Entire towns who drank from wells in these regions started finding that all their children were being born tieflings (in lucky) or mongrelmen (if unlucky). Devilborn or other fiend-blooded tieflings are extremely rare, but not unknown. • Dwarves are a major power, with multiple cultures on both the surface and underground. Dwarves consider gnomes to be an exceptionally magically endowed clan of dwarves. • Elves are rare and half insane fey descendants. They live hidden away in forests and mountains. Elves are known to adapt physically to any environment they live in for over a year, but quickly changing environments can stress their minds and bodies, meaning that most adventuring elves go mad after a while. • Henge are shapeshifting animal fey found in the fey lands. No one knows how many there are, since so many hide in plain site as animals. • Hobgoblins rule mighty empires on the southern continent, and are now at constant war with the cyclopes. • The fey appear in multitude as fey lands appear, and vanish as fey lands recede (a 30 or so year cycle). Other than the henge, the fey are NPCs. • Kobolds are everywhere, an underclass in most cities. There are no half breeds (half-elves, half-orcs, half-dragons) except for those created through magic or corruption (such as tieflings). Orcs and goblins live in tribes thoughout the lands, and ghouls sometimes live in military camps, allowed to stay so that they can clean up battlefields (the ghouls are the more intelligent, Lovecraft Dreamlands-type). [/QUOTE]
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