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What are your world Races?
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<blockquote data-quote="was" data-source="post: 6417014" data-attributes="member: 24488"><p>I have to respectfully disagree with you here. There is an immense amount of work that goes into a home-brewed campaign world and the vast majority of it will always be done by the DM. Home-brewed worlds are their passion and it is simply not feasible, or reasonable, to expect them to constantly rewrite the entire world to reflect the individual preferences of every single player. For example, a DM having to resurrect an extinct race, or create one that doesn't exist in this world, simply because one player insists on playing that race.</p><p></p><p>I think that if the majority of players aren't happy with the home-brewed world, most 'good' gms simply turn to running a campaign in a pre-published setting which accomodates their players' wishes. It is not 'totalitarian', however, for a DM to say that I am not changing years worth of effort put into building a home-brewed world because one player wants to play X race. </p><p></p><p>I see lots of people on the boards like to talk about what a 'good' DM is and complain about a lack of them. Few people, however, want to talk about what attributes make a 'good' player. Remember that the DM, except in rare instances where they get paid, is a voluntary position that requires a ton of work. Especially, in a home-brewed campaign where things are not pre-canned for them to run. If they're not also having fun, there's no incentive to take up the role.</p><p></p><p>This constant argument over player 'attitudes' of entitlement vs. the power of DM's position to create and run a campaign has gone on since first edition. It's unlikely to change anytime soon. Disparaging those who disagree with your postions, i.e. "certain DM's who post here", is hardly likely to garner support for your position.</p></blockquote><p></p>
[QUOTE="was, post: 6417014, member: 24488"] I have to respectfully disagree with you here. There is an immense amount of work that goes into a home-brewed campaign world and the vast majority of it will always be done by the DM. Home-brewed worlds are their passion and it is simply not feasible, or reasonable, to expect them to constantly rewrite the entire world to reflect the individual preferences of every single player. For example, a DM having to resurrect an extinct race, or create one that doesn't exist in this world, simply because one player insists on playing that race. I think that if the majority of players aren't happy with the home-brewed world, most 'good' gms simply turn to running a campaign in a pre-published setting which accomodates their players' wishes. It is not 'totalitarian', however, for a DM to say that I am not changing years worth of effort put into building a home-brewed world because one player wants to play X race. I see lots of people on the boards like to talk about what a 'good' DM is and complain about a lack of them. Few people, however, want to talk about what attributes make a 'good' player. Remember that the DM, except in rare instances where they get paid, is a voluntary position that requires a ton of work. Especially, in a home-brewed campaign where things are not pre-canned for them to run. If they're not also having fun, there's no incentive to take up the role. This constant argument over player 'attitudes' of entitlement vs. the power of DM's position to create and run a campaign has gone on since first edition. It's unlikely to change anytime soon. Disparaging those who disagree with your postions, i.e. "certain DM's who post here", is hardly likely to garner support for your position. [/QUOTE]
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