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<blockquote data-quote="dren" data-source="post: 857657" data-attributes="member: 5176"><p>My ongoing game features:</p><p></p><p>Perith: A great bardic nation known for being the epi-centre of all empirical knowledge, a 5,000 year old old growth forest (think Endor) and the last bastion of the Hegemony: the elven & minotaur kingdom</p><p></p><p>Free States: various jumble of races all within 20 days travel, all fighting to keep free of each other. War is eternal</p><p></p><p>Dranok: a dead magic zone that is heavily populated by trolls who battle halflings</p><p></p><p>Phastia: essentially Saharan in nature, with magical oasi (instead of water, magic fonts) ruled by Sorcerors.</p><p></p><p>GA'RONISH: human lands within jungle isles dominated by an evil twisted empire, that believes in racial purity, slavery and domination of fey for their benefit. (Think Nazis in Greece.)</p><p></p><p>Border-lands: instable magic, where open gates lead to the astral isles and planescape monsters wander freely. The astral dwarves play a deadly game with a unique planar race</p><p></p><p>The Wastes: border-lands whose gates are destroyed and not only is magic but life is essentially draining away. Favoured by the goblins and former slave races of the Hegemony.</p><p></p><p>Yadai: tibetan psions in unbelievably high mountainsides.</p><p></p><p>The Hidden Path: a secret society within all the others, whereby psions fight evil while keeping their presence secret</p></blockquote><p></p>
[QUOTE="dren, post: 857657, member: 5176"] My ongoing game features: Perith: A great bardic nation known for being the epi-centre of all empirical knowledge, a 5,000 year old old growth forest (think Endor) and the last bastion of the Hegemony: the elven & minotaur kingdom Free States: various jumble of races all within 20 days travel, all fighting to keep free of each other. War is eternal Dranok: a dead magic zone that is heavily populated by trolls who battle halflings Phastia: essentially Saharan in nature, with magical oasi (instead of water, magic fonts) ruled by Sorcerors. GA'RONISH: human lands within jungle isles dominated by an evil twisted empire, that believes in racial purity, slavery and domination of fey for their benefit. (Think Nazis in Greece.) Border-lands: instable magic, where open gates lead to the astral isles and planescape monsters wander freely. The astral dwarves play a deadly game with a unique planar race The Wastes: border-lands whose gates are destroyed and not only is magic but life is essentially draining away. Favoured by the goblins and former slave races of the Hegemony. Yadai: tibetan psions in unbelievably high mountainsides. The Hidden Path: a secret society within all the others, whereby psions fight evil while keeping their presence secret [/QUOTE]
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