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What articles do YOU want written for Dragon and Dungeon?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5194050" data-attributes="member: 82106"><p>Kenku and Lizardfolk, thumbs up. I'm OK with other races too in general.</p><p></p><p>It seems to me we are getting vast numbers of these class acts articles. They're OK but how exactly many more do we need (maybe some for some of the newer classes). Most have more than enough options already, nobody could go through half of them in a 1000 years of play.</p><p></p><p>Background material is always interesting. NPCs, organizations, little mini-adventures that can be dropped in here and there/detailed locations, etc. </p><p></p><p>Some interesting environments with more details on hazards, terrain, etc specific to those locales. They can be fantastic or mundane. </p><p></p><p>More interesting material on 'plot magic' and related stuff is good. The article recently on item rituals was cool, more stuff like that would be great.</p><p></p><p>There can never be too many articles on things like demon lords and whatnot. </p><p></p><p>To a certain extent I think paragon play gets a bit ignored in terms of interesting villains and plots. There's loads of heroic tier material and plenty of uber-villains and such, but the sandwich has meat too! Heroic tier often seems a bit sketchy on good ongoing villains and whatnot that are level appropriate.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5194050, member: 82106"] Kenku and Lizardfolk, thumbs up. I'm OK with other races too in general. It seems to me we are getting vast numbers of these class acts articles. They're OK but how exactly many more do we need (maybe some for some of the newer classes). Most have more than enough options already, nobody could go through half of them in a 1000 years of play. Background material is always interesting. NPCs, organizations, little mini-adventures that can be dropped in here and there/detailed locations, etc. Some interesting environments with more details on hazards, terrain, etc specific to those locales. They can be fantastic or mundane. More interesting material on 'plot magic' and related stuff is good. The article recently on item rituals was cool, more stuff like that would be great. There can never be too many articles on things like demon lords and whatnot. To a certain extent I think paragon play gets a bit ignored in terms of interesting villains and plots. There's loads of heroic tier material and plenty of uber-villains and such, but the sandwich has meat too! Heroic tier often seems a bit sketchy on good ongoing villains and whatnot that are level appropriate. [/QUOTE]
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