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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What Aspects of 4E Made It into 5E?
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<blockquote data-quote="Tony Vargas" data-source="post: 7400961" data-attributes="member: 996"><p>They didn't need the player base to 'forget' 4e, they just needed them to get out of the habit of telling outright lies about the latest edition.</p><p></p><p>I'm surprised it didn't take longer. ;P</p><p></p><p> Y'know, there /was/ stuff in the PH lifted directly from 4e. It wasn't very important stuff, but it did happen here & there. I guess it depends by what you mean by '4e style play.' If you mean the way h4ters mischaracterized play in a clearer/more consistent, better-balanced RPG as a 'style' comparable to a board game or MMO, yeah, it would be cruel to force that on anyone, and 5e does give you the option of going there, sorta. </p><p>If you mean the range of ways 4e could be played, yeah, 5e can also be played in ways similar to some of them, but, definitely not all, and often not /well/. It's limited, that way, by it's resurrection of sacred cows, by the continued absence of a few significant options, and, ironically by the emphasis on DM Empowerment, which makes it much harder to run casually.</p><p></p><p>Ironically, the only good, internally-consistent, rationalization I ever heard around here for hps /not/ working the way they did in 4e (and to an extent 5e) was the 'quickening' model. </p><p>That hps were actually magical life-energy that PCs built up, absorbed from their enemies as exp, and that could only be directly restored, quickly, by magic.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7400961, member: 996"] They didn't need the player base to 'forget' 4e, they just needed them to get out of the habit of telling outright lies about the latest edition. I'm surprised it didn't take longer. ;P Y'know, there /was/ stuff in the PH lifted directly from 4e. It wasn't very important stuff, but it did happen here & there. I guess it depends by what you mean by '4e style play.' If you mean the way h4ters mischaracterized play in a clearer/more consistent, better-balanced RPG as a 'style' comparable to a board game or MMO, yeah, it would be cruel to force that on anyone, and 5e does give you the option of going there, sorta. If you mean the range of ways 4e could be played, yeah, 5e can also be played in ways similar to some of them, but, definitely not all, and often not /well/. It's limited, that way, by it's resurrection of sacred cows, by the continued absence of a few significant options, and, ironically by the emphasis on DM Empowerment, which makes it much harder to run casually. Ironically, the only good, internally-consistent, rationalization I ever heard around here for hps /not/ working the way they did in 4e (and to an extent 5e) was the 'quickening' model. That hps were actually magical life-energy that PCs built up, absorbed from their enemies as exp, and that could only be directly restored, quickly, by magic. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What Aspects of 4E Made It into 5E?
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