Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What Aspects of 4E Made It into 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 7402431" data-attributes="member: 19675"><p>No, because I’d be a great counter example: more than 100 systems before 4Ed came out. And because I’m human, my natural assumption is that my opinion- absent other data- is the norm. While I liked playing it, it was firmly in the “I never want to DM it” category.</p><p></p><p>What I meant was that people tend to fall in love with things. They gain sentimental value. Their familiarity is comforting. They are more likely to accept new things more quickly if they’re a supplement to instead of a replacement for something they already like. That was the big lesson from New Coke. </p><p></p><p>Coke did <em>tons</em> of research testing New Coke as a counterforce to Pepsi’s surging market share. Theynfound that NC not only beat Pepsi in taste tests, it also beat traditional Coke.</p><p></p><p>So when New Coke rolled out as a replacement for the old recipe, they gained all kinds of new consumers from Pepsi and other brands...but lost huge numbers of traditional Coke drinkers. Despite the taste test results, Coke’s established market didn’t want a replacement for Coke, they wanted a Pepsi-like drink to consume on occasion. Sales plummeted.</p><p></p><p>4Ed did a great job with bringing in new players, but veteran D&D players were a different story. There wasn’t a wholesale rejection, but there wasn’t a massive adoption, either. The major 3.X games- especially Pathfinder- all had a boost from D&D vets who were hoping 4Ed would be a refined version of 3.5Ed, not a substitute for it. Sales were strong, but it also split the market.</p><p></p><p>Which was kind of what I expected based on my education and my <strong>purely </strong>anecdotal observations. There was just something that told me that 4Ed as a system could have been bigger if it were <em>not</em> marketed as D&D, and presented in a more genericised “toolboxy” system like HERO, GURPS, OR M&M not shackled to D&D’s sacred cows.</p><p></p><p>I mean, imagine 4Ed with no classes, just the 4 roles, with all the role-specific powers available to each character with that descriptor. No more need for multiclassing feats in a feat-hungry system. <strong>Very</strong> flexible.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7402431, member: 19675"] No, because I’d be a great counter example: more than 100 systems before 4Ed came out. And because I’m human, my natural assumption is that my opinion- absent other data- is the norm. While I liked playing it, it was firmly in the “I never want to DM it” category. What I meant was that people tend to fall in love with things. They gain sentimental value. Their familiarity is comforting. They are more likely to accept new things more quickly if they’re a supplement to instead of a replacement for something they already like. That was the big lesson from New Coke. Coke did [I]tons[/I] of research testing New Coke as a counterforce to Pepsi’s surging market share. Theynfound that NC not only beat Pepsi in taste tests, it also beat traditional Coke. So when New Coke rolled out as a replacement for the old recipe, they gained all kinds of new consumers from Pepsi and other brands...but lost huge numbers of traditional Coke drinkers. Despite the taste test results, Coke’s established market didn’t want a replacement for Coke, they wanted a Pepsi-like drink to consume on occasion. Sales plummeted. 4Ed did a great job with bringing in new players, but veteran D&D players were a different story. There wasn’t a wholesale rejection, but there wasn’t a massive adoption, either. The major 3.X games- especially Pathfinder- all had a boost from D&D vets who were hoping 4Ed would be a refined version of 3.5Ed, not a substitute for it. Sales were strong, but it also split the market. Which was kind of what I expected based on my education and my [B]purely [/B]anecdotal observations. There was just something that told me that 4Ed as a system could have been bigger if it were [I]not[/I] marketed as D&D, and presented in a more genericised “toolboxy” system like HERO, GURPS, OR M&M not shackled to D&D’s sacred cows. I mean, imagine 4Ed with no classes, just the 4 roles, with all the role-specific powers available to each character with that descriptor. No more need for multiclassing feats in a feat-hungry system. [B]Very[/B] flexible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What Aspects of 4E Made It into 5E?
Top