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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What Aspects of 4E Made It into 5E?
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<blockquote data-quote="Tony Vargas" data-source="post: 7403869" data-attributes="member: 996"><p>Possibly. It depends on the interest, demographics of participation, and self-reporting on those playtest surveys. 4e did take on what had long been held to be serious problems with D&D. Doing so in a playtest might have gotten a great deal of praise from the kinds of folks who love playtests and surveys, and still run aground on the preconceived notions and abhorrence of change out there among those who don't. Even if the negative feedback had come in, the proportion of negative responses might not have captured the virulence with which they might be advanced once a balanced/accessible version of D&D became a reality rather than a test. </p><p></p><p>And what would've been the best case scenario? A '4e' that wasn't much different from or better than 3.5? It would have been derided and warred against as another 'cash grab' and failed to meet the sales goals it needed to at least as dramatically. D&D was just between a rock and a hard place with Hasbro in 2007. </p><p></p><p> It still alliterates. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And, 5e spreads work a bit like 4e bursts - not to the point you count squares and end up with cubes, but otherwise similar.</p><p></p><p>Oh, and Thunderwave kept it's cube-shaped blast 3 and push, just spelled out to the foot.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7403869, member: 996"] Possibly. It depends on the interest, demographics of participation, and self-reporting on those playtest surveys. 4e did take on what had long been held to be serious problems with D&D. Doing so in a playtest might have gotten a great deal of praise from the kinds of folks who love playtests and surveys, and still run aground on the preconceived notions and abhorrence of change out there among those who don't. Even if the negative feedback had come in, the proportion of negative responses might not have captured the virulence with which they might be advanced once a balanced/accessible version of D&D became a reality rather than a test. And what would've been the best case scenario? A '4e' that wasn't much different from or better than 3.5? It would have been derided and warred against as another 'cash grab' and failed to meet the sales goals it needed to at least as dramatically. D&D was just between a rock and a hard place with Hasbro in 2007. It still alliterates. ;) And, 5e spreads work a bit like 4e bursts - not to the point you count squares and end up with cubes, but otherwise similar. Oh, and Thunderwave kept it's cube-shaped blast 3 and push, just spelled out to the foot. [/QUOTE]
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What Aspects of 4E Made It into 5E?
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