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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What Aspects of 4E Made It into 5E?
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<blockquote data-quote="Tony Vargas" data-source="post: 7404681" data-attributes="member: 996"><p>Perfectly workable. You loose some of the granularity of feet, but everything's given in increments of 5 or 10 ft anyway, so it's hardly a meaningful loss. Playing D&D, especially 0D&D/1e/5e, requires a considerable amount of trust in the DM, already. The gp should have "In DM We Trust" on one side.</p><p></p><p> Nod. That shades into the 'story now' theories that spawn huge threads, but yeah, a good DM (or player) can leverage ambiguity. I find it's easier to say 'no' to avoid complicating the scene you're trying to hold in your head, too. :shrug: I ran TotM a lot for a good 10 years. (There was a period in the 90s when there was just no where for the groups I gamed with to run that actually had any kind of useable play surface, the last FLGS with table space closed down in late 80s, so the decade was bereft that way, and we were mostly college kids with little space at home.) It definitely pulls the GM (mind, this was mostly Storyteller & Hero, the latter being more 'grid dependent' by design than any ed of D&D ever contemplated being) towards simplified combats with less terrain, fewer options, and fewer enemies (1 being ideal - and, not coincidentally, I think, 5e encounter guidelines are more dependable when the party has numeric superiority). That's yer seasoned player, right there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> You can tell the high-player-skill/CaW types by the way they ask you seemingly stupid questions cagily, then spring an action on you based on them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Annoying... Agreed, but breaking some players of habits learned in even semi-adversarial campaigns requires some patience. It's nice if you also have the trusting/enthusiastic player, so the cynical ones can see harebrained schemes working as the world subtly shifts in their favor.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7404681, member: 996"] Perfectly workable. You loose some of the granularity of feet, but everything's given in increments of 5 or 10 ft anyway, so it's hardly a meaningful loss. Playing D&D, especially 0D&D/1e/5e, requires a considerable amount of trust in the DM, already. The gp should have "In DM We Trust" on one side. Nod. That shades into the 'story now' theories that spawn huge threads, but yeah, a good DM (or player) can leverage ambiguity. I find it's easier to say 'no' to avoid complicating the scene you're trying to hold in your head, too. :shrug: I ran TotM a lot for a good 10 years. (There was a period in the 90s when there was just no where for the groups I gamed with to run that actually had any kind of useable play surface, the last FLGS with table space closed down in late 80s, so the decade was bereft that way, and we were mostly college kids with little space at home.) It definitely pulls the GM (mind, this was mostly Storyteller & Hero, the latter being more 'grid dependent' by design than any ed of D&D ever contemplated being) towards simplified combats with less terrain, fewer options, and fewer enemies (1 being ideal - and, not coincidentally, I think, 5e encounter guidelines are more dependable when the party has numeric superiority). That's yer seasoned player, right there. ;) You can tell the high-player-skill/CaW types by the way they ask you seemingly stupid questions cagily, then spring an action on you based on them. ;) Annoying... Agreed, but breaking some players of habits learned in even semi-adversarial campaigns requires some patience. It's nice if you also have the trusting/enthusiastic player, so the cynical ones can see harebrained schemes working as the world subtly shifts in their favor. [/QUOTE]
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What Aspects of 4E Made It into 5E?
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