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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What Aspects of 4E Made It into 5E?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7405901" data-attributes="member: 6775031"><p>The pot and the chicken had to get there somehow. It's not like the entire world spontaneously came into existence as soon as the PC entered the room. Whoever left the pot and the chicken there was some NPC, and making decisions for that NPC falls under the same rules of role-playing and meta-gaming as govern anyone else.</p><p></p><p>If you look back at 4E, this was a <em>huge</em> area of contention, regarding the placement of adamantine reinforced doors. The 4E detractors thought it was silly that any locked door in your path, once you got to sufficiently high level, would become an adamantine reinforced door - because the rules said that this was what was necessary in order to challenge a character of that level. On the other side of the debate, the pro-4E crowd argued that this was a mis-interpretation, and that those guidelines simply meant to suggest that characters of sufficiently high level should embark on the sorts of quests where they were more likely to come across such challenges, because lesser challenges were beneath them; the world doesn't exist solely for the sake of the PCs.</p><p></p><p>This comes across as the traditional difference between Lawful Good and Chaotic Good. The Lawful Good community believes that everyone benefits when everyone follows the rules. The Chaotic Good community believes that everyone benefits when everyone does what's best for themselves. It's not that the Chaotic Good perspective is <em>wrong</em> - you should definitely do whatever works best at your own table - but openly advocating for that position comes at the expense of the Lawful Good community, which relies on everyone (within that community) acting under the same set of rules. The Lawful Good community is trust-based. </p><p></p><p>Metaphors aside, the sub-community of role-players which trusts the DM to act neutrally and in good-faith <em>is</em> affected when well-meaning players from the narrative-driven sub-community advocate for contriving details to help the players. I'm not sure that the reverse is true, though, because that other method of play doesn't rely significantly on blind trust placed in the DM.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7405901, member: 6775031"] The pot and the chicken had to get there somehow. It's not like the entire world spontaneously came into existence as soon as the PC entered the room. Whoever left the pot and the chicken there was some NPC, and making decisions for that NPC falls under the same rules of role-playing and meta-gaming as govern anyone else. If you look back at 4E, this was a [I]huge[/I] area of contention, regarding the placement of adamantine reinforced doors. The 4E detractors thought it was silly that any locked door in your path, once you got to sufficiently high level, would become an adamantine reinforced door - because the rules said that this was what was necessary in order to challenge a character of that level. On the other side of the debate, the pro-4E crowd argued that this was a mis-interpretation, and that those guidelines simply meant to suggest that characters of sufficiently high level should embark on the sorts of quests where they were more likely to come across such challenges, because lesser challenges were beneath them; the world doesn't exist solely for the sake of the PCs. This comes across as the traditional difference between Lawful Good and Chaotic Good. The Lawful Good community believes that everyone benefits when everyone follows the rules. The Chaotic Good community believes that everyone benefits when everyone does what's best for themselves. It's not that the Chaotic Good perspective is [I]wrong[/I] - you should definitely do whatever works best at your own table - but openly advocating for that position comes at the expense of the Lawful Good community, which relies on everyone (within that community) acting under the same set of rules. The Lawful Good community is trust-based. Metaphors aside, the sub-community of role-players which trusts the DM to act neutrally and in good-faith [I]is[/I] affected when well-meaning players from the narrative-driven sub-community advocate for contriving details to help the players. I'm not sure that the reverse is true, though, because that other method of play doesn't rely significantly on blind trust placed in the DM. [/QUOTE]
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