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What Aspects of Every Edition Should be Included in 5e?
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<blockquote data-quote="Lanefan" data-source="post: 5772523" data-attributes="member: 29398"><p>Up to here is all yummy goodness. Fine call on the humour in 1e.</p><p></p><p>I'd like to see more focus on single-classing: a Fighter is a Fighter and leaves all the sneakery to the Thieves, who in turn leave that risky magic stuff to the Mages, etc. In 3e it was way too easy to build a character who could, in theory, do it all - and thus didn't really need the rest of the party.</p><p></p><p>As a very nice side effect, this forces the party to depend on each other as each can do things the others simply cannot.</p><p></p><p>Secondary consideration: characters should be simple enough to play (and roll up) that playing more than one at a time becomes a viable option again.</p><p>Huh? Wha?</p><p></p><p>You contradict yourself here - in your 1e summary you say how great the alignment system was yet here you advocate its removal. Can't really have both, you know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also, each character doesn't really have to be competent in every combat as long as each is competent in most and can shine in a few. This becomes even less important if one takes your 2e summary re how experience can be earned and applies it to the game.</p><p></p><p>Lan-"yummy goodness for the win"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5772523, member: 29398"] Up to here is all yummy goodness. Fine call on the humour in 1e. I'd like to see more focus on single-classing: a Fighter is a Fighter and leaves all the sneakery to the Thieves, who in turn leave that risky magic stuff to the Mages, etc. In 3e it was way too easy to build a character who could, in theory, do it all - and thus didn't really need the rest of the party. As a very nice side effect, this forces the party to depend on each other as each can do things the others simply cannot. Secondary consideration: characters should be simple enough to play (and roll up) that playing more than one at a time becomes a viable option again. Huh? Wha? You contradict yourself here - in your 1e summary you say how great the alignment system was yet here you advocate its removal. Can't really have both, you know. :) Also, each character doesn't really have to be competent in every combat as long as each is competent in most and can shine in a few. This becomes even less important if one takes your 2e summary re how experience can be earned and applies it to the game. Lan-"yummy goodness for the win"-efan [/QUOTE]
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