Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What Aspects of Older Games Have Aged Well? (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bacon Bits" data-source="post: 8593975" data-attributes="member: 6777737"><p>It's not really about "doing math in your head" being something older gamers can do and newer gamers can't. If anything, the older gamers still using the system are merely those who happened to be good at <em>this particular calculation </em>not math in general. The fact is, the math is more difficult than it needs to be, and that inherently slows the game down because you're doing it very often. Between the PCs and DM, it's not unusual for a table to make 20 attack rolls over the course of a single combat round. So it might be just a little bad, but when it has that much of an impact on the game being a little bad is a big problem.</p><p></p><p>Here's the real problem:</p><p></p><p>I give you three numbers. One is your attack roll, one is your THAC0, and one is a situational modifier. Given in no particular order: 5, 8, 3. What AC did you hit?</p><p></p><p>Now do the same thing for 3e attack rolls. One is your attack roll, one is your attack bonus, and one is a situational modifer. Again, in no particular order: 5, 8, 3. What AC did you hit?</p><p></p><p>With the descending AC system, you can't answer the question. You don't have enough information. The mechanic is <em>immediately</em> more complex than "just doing math" because you have to know not just what the formula is, you have to know what each value is and plug them in correctly. It gets even worse because if you do the math wrong, you often can't tell. A wrong answer will sound correct because it'll be in the correct range of possible answers. In truth, with the descending AC system, you're not just doing addition and subtraction. You're doing <em>algebra.</em> You're doing algebra a dozen times every few minutes with both random and varying numbers. It's a horrifically poor system that was originally partially designed to obfuscate outcomes (the attack tables were DMG information). After that changed due being totally obnoxious it only serves to encourage errors. It is not a defensible design under any amount of scrutiny.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8593975, member: 6777737"] It's not really about "doing math in your head" being something older gamers can do and newer gamers can't. If anything, the older gamers still using the system are merely those who happened to be good at [I]this particular calculation [/I]not math in general. The fact is, the math is more difficult than it needs to be, and that inherently slows the game down because you're doing it very often. Between the PCs and DM, it's not unusual for a table to make 20 attack rolls over the course of a single combat round. So it might be just a little bad, but when it has that much of an impact on the game being a little bad is a big problem. Here's the real problem: I give you three numbers. One is your attack roll, one is your THAC0, and one is a situational modifier. Given in no particular order: 5, 8, 3. What AC did you hit? Now do the same thing for 3e attack rolls. One is your attack roll, one is your attack bonus, and one is a situational modifer. Again, in no particular order: 5, 8, 3. What AC did you hit? With the descending AC system, you can't answer the question. You don't have enough information. The mechanic is [I]immediately[/I] more complex than "just doing math" because you have to know not just what the formula is, you have to know what each value is and plug them in correctly. It gets even worse because if you do the math wrong, you often can't tell. A wrong answer will sound correct because it'll be in the correct range of possible answers. In truth, with the descending AC system, you're not just doing addition and subtraction. You're doing [I]algebra.[/I] You're doing algebra a dozen times every few minutes with both random and varying numbers. It's a horrifically poor system that was originally partially designed to obfuscate outcomes (the attack tables were DMG information). After that changed due being totally obnoxious it only serves to encourage errors. It is not a defensible design under any amount of scrutiny. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Aspects of Older Games Have Aged Well? (+)
Top