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What aspects of play do you most enjoy?
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<blockquote data-quote="iserith" data-source="post: 6629994" data-attributes="member: 97077"><p>The three pillars of the game are defined and discussed on <strong>page 5</strong> of the <strong>Basic Rules</strong>. "Exploration includes both the adventurers’ movement through the world and their interaction with objects and situations that require their attention. Exploration is the give-and-take of the players describing what they want their characters to do, and the Dungeon Master telling the players what happens as a result."</p><p></p><p>As to the original post:</p><p></p><p>As a DM, I present situations that provide an opportunity for the PCs to engage with whatever pillar they fancy to overcome the challenges therein.</p><p></p><p>As a player, I try to gauge the situation and try to figure out the best path to take to overcome the challenge before me, then engage with the appropriate pillar(s) accordingly. That said, sometimes the most optimal path is not the best one because it's boring, so any decisions I make is through the lens of the goals of play. As such, I don't have any general preference for a particular pillar, just whichever one happens to be the most fun at the time.</p></blockquote><p></p>
[QUOTE="iserith, post: 6629994, member: 97077"] The three pillars of the game are defined and discussed on [B]page 5[/B] of the [B]Basic Rules[/B]. "Exploration includes both the adventurers’ movement through the world and their interaction with objects and situations that require their attention. Exploration is the give-and-take of the players describing what they want their characters to do, and the Dungeon Master telling the players what happens as a result." As to the original post: As a DM, I present situations that provide an opportunity for the PCs to engage with whatever pillar they fancy to overcome the challenges therein. As a player, I try to gauge the situation and try to figure out the best path to take to overcome the challenge before me, then engage with the appropriate pillar(s) accordingly. That said, sometimes the most optimal path is not the best one because it's boring, so any decisions I make is through the lens of the goals of play. As such, I don't have any general preference for a particular pillar, just whichever one happens to be the most fun at the time. [/QUOTE]
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