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What aspects of play do you most enjoy?
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<blockquote data-quote="redrick" data-source="post: 6630449" data-attributes="member: 6777696"><p>As a DM, I love social interaction. It's where I'm most comfortable working off-book, quickly creating characters and back-stories to help fill in important details about the setting and the adventure. Players also do a very good job at pretending to enjoy my various accents.</p><p></p><p>As a player, my favorite would be exploration. I love building a picture of what my character sees as the DM describes an area and imagining what scary things might lurk around every corner. Unfortunately, as a DM, I find exploration the hardest to run! I have to keep track of everything the players can't see (yet), and I tend not to improvise room and setting descriptions very well. It works when I've done the work beforehand to prep annotated maps, but I tend to chew through prep a lot faster in exploration than social interaction or combat. I also often find players spending the most time in areas that I found the least interesting, while completely ignoring areas that I had lovingly lavished detail and mystery on, and I don't always adjust well enough on the fly. ("No, really, there's nothing left to do in this room. Please go to another room.")</p><p></p><p>Combat's what I tend to spend the most time "planning" when I'm not actually playing — thinking about different ways for a player character or a monster to be effective — but it usually ends up laster longer than it needs to. I also get pretty bored when playing with people who like to agonizingly consider every possible action on every single turn.</p></blockquote><p></p>
[QUOTE="redrick, post: 6630449, member: 6777696"] As a DM, I love social interaction. It's where I'm most comfortable working off-book, quickly creating characters and back-stories to help fill in important details about the setting and the adventure. Players also do a very good job at pretending to enjoy my various accents. As a player, my favorite would be exploration. I love building a picture of what my character sees as the DM describes an area and imagining what scary things might lurk around every corner. Unfortunately, as a DM, I find exploration the hardest to run! I have to keep track of everything the players can't see (yet), and I tend not to improvise room and setting descriptions very well. It works when I've done the work beforehand to prep annotated maps, but I tend to chew through prep a lot faster in exploration than social interaction or combat. I also often find players spending the most time in areas that I found the least interesting, while completely ignoring areas that I had lovingly lavished detail and mystery on, and I don't always adjust well enough on the fly. ("No, really, there's nothing left to do in this room. Please go to another room.") Combat's what I tend to spend the most time "planning" when I'm not actually playing — thinking about different ways for a player character or a monster to be effective — but it usually ends up laster longer than it needs to. I also get pretty bored when playing with people who like to agonizingly consider every possible action on every single turn. [/QUOTE]
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