Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What aspects of play do you most enjoy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 6630770" data-attributes="member: 5834"><p>I enjoy combat and social as a DM and player.</p><p></p><p>Combat because I enjoy figuring out how to win a battle against tough foes. Combat can become monotonous if continuous and against weak foes. That's why I prefer a smaller number of large, difficult combats rather than a continuous stream of weak combats. I start to tune out when it feels like we're playing a "whack-a-mole" when combat occurs. I like combat to feel dangerous and the monster to feel like the type of monster it is. If someone is pulling owlbears out of the MM and tossing them in for an easy kill for some xp, that is boring. If I fight a powerful owlbear, I want it to feel like a powerful, brutish, dangerous creature capable of hurting the party. I spend a bit of time designing combats that will give such a feel to my players. I hope DMs do the same for me when I play. </p><p></p><p>Social because developing character requires social interaction. Even a taciturn individual can't show he is taciturn if he isn't interacting in an environment where it would be noticed. If the players don't develop relationships with each other and the world they live, then it feels like I'm playing a piece of paper. You don't develop a character's personality without social interaction. If I wanted to play a piece of paper with some stats and such written on it, I'd play a video game. Without the social pillar, D&D would be like a board or video game. I love developing odd personalities whether as a player or a DM. Nothing is more fun than getting a player to show some emotion during interaction whether hate, lust, or rage. Nothing gets a player to invest more in their character and makes it feel more real than when relationships form in the game. I find players respond best to villains or romance. Responses from friends outside of the core group or family don't usually evoke much of a response. But give a gamer a beautiful damsel in distress or a ruthless villain trying to kill or humiliate them, you'll get a response. Sometimes a child works as well when I have some random wench they've bedded or a married character have a child that is threatened. Though you have to be careful not to overdo it or act too ruthlessly or the player tunes out not wanting to walk down the path of despair and sorrow. There's nothing more fun for me than really getting players to invest in a romance, nuclear family, or a rivalry. That's when the game really starts to feel like it's no longer a game, but a fantasy life.</p><p></p><p>At the moment I'm playing an insane (at least by surface world societal standards) female drow cleric with a slave husband monk that she berates every time he fails in battle, which has been far too often. She ran up to an assassin that nearly killed the monk and started slapping the assassin to show how weak he was screaming at the monk, "How can you let an orc-blooded thug challenge you? Get up and kill it." She tends to view the other party members as fighting in her service considering only the female high elf wizard as an equal. She keeps wondering why the high elf eldritch knight doesn't serve her. I find it amusing developing a strange personality from a different culture.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6630770, member: 5834"] I enjoy combat and social as a DM and player. Combat because I enjoy figuring out how to win a battle against tough foes. Combat can become monotonous if continuous and against weak foes. That's why I prefer a smaller number of large, difficult combats rather than a continuous stream of weak combats. I start to tune out when it feels like we're playing a "whack-a-mole" when combat occurs. I like combat to feel dangerous and the monster to feel like the type of monster it is. If someone is pulling owlbears out of the MM and tossing them in for an easy kill for some xp, that is boring. If I fight a powerful owlbear, I want it to feel like a powerful, brutish, dangerous creature capable of hurting the party. I spend a bit of time designing combats that will give such a feel to my players. I hope DMs do the same for me when I play. Social because developing character requires social interaction. Even a taciturn individual can't show he is taciturn if he isn't interacting in an environment where it would be noticed. If the players don't develop relationships with each other and the world they live, then it feels like I'm playing a piece of paper. You don't develop a character's personality without social interaction. If I wanted to play a piece of paper with some stats and such written on it, I'd play a video game. Without the social pillar, D&D would be like a board or video game. I love developing odd personalities whether as a player or a DM. Nothing is more fun than getting a player to show some emotion during interaction whether hate, lust, or rage. Nothing gets a player to invest more in their character and makes it feel more real than when relationships form in the game. I find players respond best to villains or romance. Responses from friends outside of the core group or family don't usually evoke much of a response. But give a gamer a beautiful damsel in distress or a ruthless villain trying to kill or humiliate them, you'll get a response. Sometimes a child works as well when I have some random wench they've bedded or a married character have a child that is threatened. Though you have to be careful not to overdo it or act too ruthlessly or the player tunes out not wanting to walk down the path of despair and sorrow. There's nothing more fun for me than really getting players to invest in a romance, nuclear family, or a rivalry. That's when the game really starts to feel like it's no longer a game, but a fantasy life. At the moment I'm playing an insane (at least by surface world societal standards) female drow cleric with a slave husband monk that she berates every time he fails in battle, which has been far too often. She ran up to an assassin that nearly killed the monk and started slapping the assassin to show how weak he was screaming at the monk, "How can you let an orc-blooded thug challenge you? Get up and kill it." She tends to view the other party members as fighting in her service considering only the female high elf wizard as an equal. She keeps wondering why the high elf eldritch knight doesn't serve her. I find it amusing developing a strange personality from a different culture. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What aspects of play do you most enjoy?
Top