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What aspects of play do you most enjoy?
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<blockquote data-quote="EvanNave55" data-source="post: 6631441" data-attributes="member: 6789374"><p>In D&D this is basically what i enjoy most as well, I love the logic/puzzle parts, though I rarely get to actually do them in the campaigns I'm in.</p><p></p><p>If the world had any sort of flavor I think exploration would be my next favorite because in any sort of game that allows the slightest bit of room to wander I spend the vast majority of my time doing that- way more than you would expect from the game. However this isn't generally included much in my campaigns either.</p><p></p><p>Next I would say combat as that can give you a thrill as your trying to escape nigh certain demise (and don't always do). Or the heady rush when you finally beat that boss/hard encounter. Plus you can to some extent apply the logic/puzzle portion that I love to thinking new ideas/strategies to win.</p><p></p><p>Social would definitely be last, I'm not good with that sort of stuff in real life and I frequently feel clunky/awkward attempting in the the game- despite the fact that I'm generally the "face" of the party. Though since starting 5th edition (We've had 2-3 sessions now) I've had a lot more role-playing/interaction with the other PCs and that was quite fun. Our group is highly mismatched with quite a few secrets and tension. Last session we had a warlock join the party who was the ex-leader of the cult we just wiped out (he was overthrown). He then started going around terrorizing merchants and civilians in town, the first one I let go but when he did it again I stepped in and reported it to the guards but he was able to get out of by him and another player pretending he was just some crazy person being escorted to an insane asylum. He later got back at me by throwing me down into a spiked pit (which just so happened to occur seconds before a Medusa was let out of a prison cell so I just cast an illusion over the pit and let him deal with it by himself).</p><p></p><p>I've never actually DM'd but when I was designing a campaign I got way to focused on the actual world building. I think it's because when done in depth it's like writing a book, when you really get into it and can immerse yourself in the story being created it's incredible.</p></blockquote><p></p>
[QUOTE="EvanNave55, post: 6631441, member: 6789374"] In D&D this is basically what i enjoy most as well, I love the logic/puzzle parts, though I rarely get to actually do them in the campaigns I'm in. If the world had any sort of flavor I think exploration would be my next favorite because in any sort of game that allows the slightest bit of room to wander I spend the vast majority of my time doing that- way more than you would expect from the game. However this isn't generally included much in my campaigns either. Next I would say combat as that can give you a thrill as your trying to escape nigh certain demise (and don't always do). Or the heady rush when you finally beat that boss/hard encounter. Plus you can to some extent apply the logic/puzzle portion that I love to thinking new ideas/strategies to win. Social would definitely be last, I'm not good with that sort of stuff in real life and I frequently feel clunky/awkward attempting in the the game- despite the fact that I'm generally the "face" of the party. Though since starting 5th edition (We've had 2-3 sessions now) I've had a lot more role-playing/interaction with the other PCs and that was quite fun. Our group is highly mismatched with quite a few secrets and tension. Last session we had a warlock join the party who was the ex-leader of the cult we just wiped out (he was overthrown). He then started going around terrorizing merchants and civilians in town, the first one I let go but when he did it again I stepped in and reported it to the guards but he was able to get out of by him and another player pretending he was just some crazy person being escorted to an insane asylum. He later got back at me by throwing me down into a spiked pit (which just so happened to occur seconds before a Medusa was let out of a prison cell so I just cast an illusion over the pit and let him deal with it by himself). I've never actually DM'd but when I was designing a campaign I got way to focused on the actual world building. I think it's because when done in depth it's like writing a book, when you really get into it and can immerse yourself in the story being created it's incredible. [/QUOTE]
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