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General Tabletop Discussion
*Dungeons & Dragons
What attitude should Next encourage DMs to have to TPKs?
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<blockquote data-quote="JohnSnow" data-source="post: 5850017" data-attributes="member: 32164"><p>I promote Option 4...</p><p></p><p>"DM's Sidebar: What to do if you (accidentally) have a TPK?</p><p></p><p>"If all the party members go down in a fight, remember that this does not necessarily have to be the end of the campaign. Did your players enjoy the way things played out? Are they talking about the epic way they lost? Then maybe it's time to let their characters stay dead and start a new campaign.</p><p></p><p>"But if your players really like these characters, and want another shot, there are options. Remember that characters who are reduced to 0 hp are unconscious and helpless, not dead. Now, their opponents might just finish them off, but they might not. Intelligent foes might take the PCs captive. Unintelligent opponents might leave them on the battlefield to be picked up by passersby later. The key is to talk to your players. If most of them want to continue with their PCs, but one wants to let his character die as a result of the battle, let him create a new character."</p><p></p><p>"Remember that the point of the game is to have fun. If you and your players can use a seeming TPK to create a great story together, don't let anyone tell you it's a bad idea. From events like this, great D&D campaigns can evolve."</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 5850017, member: 32164"] I promote Option 4... "DM's Sidebar: What to do if you (accidentally) have a TPK? "If all the party members go down in a fight, remember that this does not necessarily have to be the end of the campaign. Did your players enjoy the way things played out? Are they talking about the epic way they lost? Then maybe it's time to let their characters stay dead and start a new campaign. "But if your players really like these characters, and want another shot, there are options. Remember that characters who are reduced to 0 hp are unconscious and helpless, not dead. Now, their opponents might just finish them off, but they might not. Intelligent foes might take the PCs captive. Unintelligent opponents might leave them on the battlefield to be picked up by passersby later. The key is to talk to your players. If most of them want to continue with their PCs, but one wants to let his character die as a result of the battle, let him create a new character." "Remember that the point of the game is to have fun. If you and your players can use a seeming TPK to create a great story together, don't let anyone tell you it's a bad idea. From events like this, great D&D campaigns can evolve." [/QUOTE]
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What attitude should Next encourage DMs to have to TPKs?
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