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What attitude should Next encourage DMs to have to TPKs?
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<blockquote data-quote="Libramarian" data-source="post: 5851157" data-attributes="member: 6688858"><p>I don't think this sidebar is fairly representative of all D&D styles.</p><p></p><p>It gives the DM a lot of handwavy power over what to do when the players get killed. It puts it under DM fiat whether the players get killed for real or just knocked out and captured.</p><p></p><p>That actually changes the post-TPK social dynamic significantly. Now the players, if they get TPKed, know that if it's a "real" TPK and not just a knock out and capture, it's because the DM decided it to be so.</p><p></p><p>That pretty much means that a "real" TPK is always going to come across as adversarial.</p><p></p><p>Compare that sidebar with this one.</p><p></p><p>"DM's Sidebar: What to do if you (accidentally) have a TPK?</p><p></p><p>Do not allow sympathy for the players to cause you to avert the consequences of the rules. The players must create new characters. If they have made provisions for a will their new characters will be entitled to an inheritance, but otherwise they must start fresh. Treating the rules here as inviolable allows you the necessary detachment to be a fair referee."</p><p></p><p>That's more like something that would be in the 1e DMG.</p><p></p><p>Do we need a meta-sidebar discussing these two sidebars? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Libramarian, post: 5851157, member: 6688858"] I don't think this sidebar is fairly representative of all D&D styles. It gives the DM a lot of handwavy power over what to do when the players get killed. It puts it under DM fiat whether the players get killed for real or just knocked out and captured. That actually changes the post-TPK social dynamic significantly. Now the players, if they get TPKed, know that if it's a "real" TPK and not just a knock out and capture, it's because the DM decided it to be so. That pretty much means that a "real" TPK is always going to come across as adversarial. Compare that sidebar with this one. "DM's Sidebar: What to do if you (accidentally) have a TPK? Do not allow sympathy for the players to cause you to avert the consequences of the rules. The players must create new characters. If they have made provisions for a will their new characters will be entitled to an inheritance, but otherwise they must start fresh. Treating the rules here as inviolable allows you the necessary detachment to be a fair referee." That's more like something that would be in the 1e DMG. Do we need a meta-sidebar discussing these two sidebars? :p [/QUOTE]
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What attitude should Next encourage DMs to have to TPKs?
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