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What belongs in a $50 PHB?
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<blockquote data-quote="Giltonio_Santos" data-source="post: 6272432" data-attributes="member: 36874"><p>To answer the thread, a PHB needs rules to create, play and level-up a PC. D&D has traditionally placed this as ability scores, races, classes, skills (and skill-like stuff, such as feats and proficiency), alignment, equipment, rules for action resolution within a specific time frame (mostly combat, but also interaction and exploration) and spells. That's a lot of stuff.</p><p></p><p>In the specific context of 5E, though, a PHB needs enough content to allow players of all editions to feel like the game is able to properly emulate what they previously felt was the D&D experience, including monks and sorcerers, a gish-like character that lives up to the spirit of the old elf class, and even some kind of warlord - with or without martial healing. If you include subclasses, subraces and backgrounds in the mix, which didn't appear in any previous PHB, you'll see that page count goes up very quickly. If they manage to pull that, $50 is a fair price to charge for a full color hardcover.</p><p></p><p>Likewise, a DMG with lots of cool and flavorful magic items and other types of treasure, good advice for both new and old DMs and full of rules modules that we can use to further customize our games is worth $50 to me. In the same vein, anything like a 5E version of the 2E Monstrous Manual is what I would call a $50 Bestiary.</p><p></p><p>Now, some thoughts on the discussion:</p><p></p><p>That's a $150 game, half of the official minimum wage in Brazil already (fortunately, I don't work for a minimum wage). I know it's a lot of money, but it's a lot of content too, and I expect to run 5E core only for a long time, with the eventual inclusion of Oriental Adventures/Psionics Handbook stuff, if/when they appear and only if those books are also packed with good stuff. That's $150 for hundreds of hours of entertainment. Let's be honest: not even at that price D&D manages to be an expensive hobby.</p><p></p><p>"But $50 buys me Pathfinder, a more complete game". Cool, but the truth is that I don't want to play Pathfinder. Paizo could place a 100-page bestiary on the top of those 575 pages and charge $25 for the book that I wouldn't be interested in buying it. I don't care if I get more for my money if I buy Pepsi, because I want to drink Coke. If I'm interested in paying more for what I believe is a better product in other aspects of my life, why it would be different with RPGs?</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 6272432, member: 36874"] To answer the thread, a PHB needs rules to create, play and level-up a PC. D&D has traditionally placed this as ability scores, races, classes, skills (and skill-like stuff, such as feats and proficiency), alignment, equipment, rules for action resolution within a specific time frame (mostly combat, but also interaction and exploration) and spells. That's a lot of stuff. In the specific context of 5E, though, a PHB needs enough content to allow players of all editions to feel like the game is able to properly emulate what they previously felt was the D&D experience, including monks and sorcerers, a gish-like character that lives up to the spirit of the old elf class, and even some kind of warlord - with or without martial healing. If you include subclasses, subraces and backgrounds in the mix, which didn't appear in any previous PHB, you'll see that page count goes up very quickly. If they manage to pull that, $50 is a fair price to charge for a full color hardcover. Likewise, a DMG with lots of cool and flavorful magic items and other types of treasure, good advice for both new and old DMs and full of rules modules that we can use to further customize our games is worth $50 to me. In the same vein, anything like a 5E version of the 2E Monstrous Manual is what I would call a $50 Bestiary. Now, some thoughts on the discussion: That's a $150 game, half of the official minimum wage in Brazil already (fortunately, I don't work for a minimum wage). I know it's a lot of money, but it's a lot of content too, and I expect to run 5E core only for a long time, with the eventual inclusion of Oriental Adventures/Psionics Handbook stuff, if/when they appear and only if those books are also packed with good stuff. That's $150 for hundreds of hours of entertainment. Let's be honest: not even at that price D&D manages to be an expensive hobby. "But $50 buys me Pathfinder, a more complete game". Cool, but the truth is that I don't want to play Pathfinder. Paizo could place a 100-page bestiary on the top of those 575 pages and charge $25 for the book that I wouldn't be interested in buying it. I don't care if I get more for my money if I buy Pepsi, because I want to drink Coke. If I'm interested in paying more for what I believe is a better product in other aspects of my life, why it would be different with RPGs? Cheers! [/QUOTE]
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What belongs in a $50 PHB?
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