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<blockquote data-quote="Zelc" data-source="post: 4063914" data-attributes="member: 40496"><p>I found them on a professional Starcraft fansite (professional Starcraft fansite as in fansite for professional Starcraft, not professional fansite for Starcraft). The discussion is <a href="http://www.teamliquid.net/forum/viewmessage.php?topic_id=66887" target="_blank">here</a>, although much of it is centered around the possibility of a new image of a unit. The screens (WARNING! NOT 56k friendly!!!) are <a href="http://teamliquid.net/forum/viewmessage.php?currentpage=1&topic_id=66566" target="_blank">here</a>.</p><p></p><p></p><p>For context, Blizzard has a REALLY hard problem with Starcraft 2 (sequel to perhaps the best real time strategy game ever for those of you who're living under a rock <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> ). They have it much worse than WotC with 4E. One of the proposed changes is the addition of multiple-building selection (MBS) and having workers automatically mine if you "rally" (basically, a newly-built unit moves to its rally point) them to a resource node. Starcraft 1 did not have that, and as a result people have to be really fast in order to play well. They have to micromanage their army, manage their base, send newly built workers to mine, select what could be well over 10 buildings one by one to rebuild your army, amongst other things. Indeed, even the fastest people who can manage 500 actions per minute can't do everything perfectly.</p><p></p><p>The problem is this. Right now, all of the new Real Time Strategy games have features like MBS and auto-mine. So if Blizzard doesn't put this in, they risk alienating the game critics as well as turning off potential customers for making the game "too hard". On the other hand, part of what made Starcraft so good was people never could have time to do everything. It was impossible to master. Watching someone do some brilliant move with their army units is all the more awe-inspiring if you realize they're splitting their time between watching their units and doing stuff in their base. In a demo (of an alpha version of Starcraft 2) many months ago, pro players thought there wasn't enough to do in the game with MBS and auto-mine.</p><p></p><p>The stakes are supremely high. Starcraft, even though it's 10 years old, is still an extremely popular game, especially in South Korea. It's achieved a market penetration much larger than D&D and most games will ever have. Let's put it this way. There are two cable TV channels dedicated to hosting e-sports games (and Starcraft is the most prominent one in Korea). They each host a tri-annual tournament with significant payouts. There are 12 teams, 11 of which have corporate sponsors and the last one is sponsored by the Korean Air Force (kinda like the Air Force American football college team). And get this: they have live audiences for the tournament games, and TWO-THIRDS OF THE SPECTATORS ARE FEMALE.</p><p></p><p>Basically, they're trying to create Football 2. They have to make it more accessible and keep up with industry standards without chopping the number of players in half, reducing the difficulty with a massive drop in complexity. The troubles of WotC and 4E seem minor by comparison <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Zelc, post: 4063914, member: 40496"] I found them on a professional Starcraft fansite (professional Starcraft fansite as in fansite for professional Starcraft, not professional fansite for Starcraft). The discussion is [url=http://www.teamliquid.net/forum/viewmessage.php?topic_id=66887]here[/url], although much of it is centered around the possibility of a new image of a unit. The screens (WARNING! NOT 56k friendly!!!) are [url=http://teamliquid.net/forum/viewmessage.php?currentpage=1&topic_id=66566]here[/url]. For context, Blizzard has a REALLY hard problem with Starcraft 2 (sequel to perhaps the best real time strategy game ever for those of you who're living under a rock :P ). They have it much worse than WotC with 4E. One of the proposed changes is the addition of multiple-building selection (MBS) and having workers automatically mine if you "rally" (basically, a newly-built unit moves to its rally point) them to a resource node. Starcraft 1 did not have that, and as a result people have to be really fast in order to play well. They have to micromanage their army, manage their base, send newly built workers to mine, select what could be well over 10 buildings one by one to rebuild your army, amongst other things. Indeed, even the fastest people who can manage 500 actions per minute can't do everything perfectly. The problem is this. Right now, all of the new Real Time Strategy games have features like MBS and auto-mine. So if Blizzard doesn't put this in, they risk alienating the game critics as well as turning off potential customers for making the game "too hard". On the other hand, part of what made Starcraft so good was people never could have time to do everything. It was impossible to master. Watching someone do some brilliant move with their army units is all the more awe-inspiring if you realize they're splitting their time between watching their units and doing stuff in their base. In a demo (of an alpha version of Starcraft 2) many months ago, pro players thought there wasn't enough to do in the game with MBS and auto-mine. The stakes are supremely high. Starcraft, even though it's 10 years old, is still an extremely popular game, especially in South Korea. It's achieved a market penetration much larger than D&D and most games will ever have. Let's put it this way. There are two cable TV channels dedicated to hosting e-sports games (and Starcraft is the most prominent one in Korea). They each host a tri-annual tournament with significant payouts. There are 12 teams, 11 of which have corporate sponsors and the last one is sponsored by the Korean Air Force (kinda like the Air Force American football college team). And get this: they have live audiences for the tournament games, and TWO-THIRDS OF THE SPECTATORS ARE FEMALE. Basically, they're trying to create Football 2. They have to make it more accessible and keep up with industry standards without chopping the number of players in half, reducing the difficulty with a massive drop in complexity. The troubles of WotC and 4E seem minor by comparison :). [/QUOTE]
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