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<blockquote data-quote="Zelc" data-source="post: 4064236" data-attributes="member: 40496"><p>True, D&D is more flexible with regard to fixing flaws. But they're still there. There are the problems with save-or-die effects being too effective, multiclassing being bad-broken in many ways, Fighters not being very strong due to non-scaling feats, etc. etc. etc. These all influence the characters people play and the way they play. A sneaky skillful mage might be a fun character archetype to play, but until PHBII introduced the Beguiler, trying to play one was an exercise in frustration and few people did. Trying to fix all this via houserules is almost impossible, and definitely the flaws should be addressed in a more comprehensive way (i.e. 4E, or perhaps one of the homebrew 3.75E floating around).</p><p></p><p>ETA: Stuff like "People hate losing" also apply. D&D usually isn't a PvP game, and players often succeed against the challenges. However, it's entirely possible for a player to feel useless to the party. For instance, a high-level Fighter might be outshined by the casters in the party. Whacking the BBEG for 50 damage isn't very satisfying if the caster just killed him with a Finger of Death right afterwards. Obviously, there isn't any party competition for the caster to win. But the Fighter might have lost...</p><p></p><p></p><p>They don't care about the game as a whole; they care about the game THEY play, and those items and classes that were nerfed might indeed be crucial for their game experience (perhaps because they have no other characters, for instance). Obviously the stakes are higher in WoW since they can't just stick to the old version, but there's still a great deal of worrying going on for both the D&D and Starcraft crowd. Just take a look around these forums <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />.</p></blockquote><p></p>
[QUOTE="Zelc, post: 4064236, member: 40496"] True, D&D is more flexible with regard to fixing flaws. But they're still there. There are the problems with save-or-die effects being too effective, multiclassing being bad-broken in many ways, Fighters not being very strong due to non-scaling feats, etc. etc. etc. These all influence the characters people play and the way they play. A sneaky skillful mage might be a fun character archetype to play, but until PHBII introduced the Beguiler, trying to play one was an exercise in frustration and few people did. Trying to fix all this via houserules is almost impossible, and definitely the flaws should be addressed in a more comprehensive way (i.e. 4E, or perhaps one of the homebrew 3.75E floating around). ETA: Stuff like "People hate losing" also apply. D&D usually isn't a PvP game, and players often succeed against the challenges. However, it's entirely possible for a player to feel useless to the party. For instance, a high-level Fighter might be outshined by the casters in the party. Whacking the BBEG for 50 damage isn't very satisfying if the caster just killed him with a Finger of Death right afterwards. Obviously, there isn't any party competition for the caster to win. But the Fighter might have lost... They don't care about the game as a whole; they care about the game THEY play, and those items and classes that were nerfed might indeed be crucial for their game experience (perhaps because they have no other characters, for instance). Obviously the stakes are higher in WoW since they can't just stick to the old version, but there's still a great deal of worrying going on for both the D&D and Starcraft crowd. Just take a look around these forums :p. [/QUOTE]
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