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<blockquote data-quote="ZombieRoboNinja" data-source="post: 4064752" data-attributes="member: 54843"><p>Jesus, I forget how touchy this board gets.</p><p></p><p>No, I don't see anything wrong with more hack-and-slash gameplay. No, I don't think my playstyle is inherently "superior." I was asked a direct question about the 15-minute workday, so I used that as an example of how some gameplay styles and DMing techniques serve to ameliorate game-design flaws. It's not that our casters ignored opportunities to rest because they felt that was better roleplaying; it's that we almost never faced situations where we could just wade into danger at a leisurely pace.</p><p></p><p>Now, again, my whole point here was that system flaws take longer to become obvious in D&D than they do in a video game. This is a bad thing for D&D as often as a good thing, because ideas that didn't last 5 years in video games (Vancian casting, for example) remained the default in D&D for decades. </p><p></p><p></p><p></p><p>Um, yes, you "have to" play with the newest rules if you decide you want to play with the newest rules, or if your friends convince you to.</p><p></p><p></p><p></p><p>This is the problem with threaded discussions - people respond to responses to responses, and the original point gets buried.</p><p></p><p>My WHOLE POINT was that D&D obfuscates flaws in the rules, making them harder to find and fix. We've had dumb rules like rolling for hit points survive decades because anyone who recognized how dumb they were could just houserule them.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 4064752, member: 54843"] Jesus, I forget how touchy this board gets. No, I don't see anything wrong with more hack-and-slash gameplay. No, I don't think my playstyle is inherently "superior." I was asked a direct question about the 15-minute workday, so I used that as an example of how some gameplay styles and DMing techniques serve to ameliorate game-design flaws. It's not that our casters ignored opportunities to rest because they felt that was better roleplaying; it's that we almost never faced situations where we could just wade into danger at a leisurely pace. Now, again, my whole point here was that system flaws take longer to become obvious in D&D than they do in a video game. This is a bad thing for D&D as often as a good thing, because ideas that didn't last 5 years in video games (Vancian casting, for example) remained the default in D&D for decades. Um, yes, you "have to" play with the newest rules if you decide you want to play with the newest rules, or if your friends convince you to. This is the problem with threaded discussions - people respond to responses to responses, and the original point gets buried. My WHOLE POINT was that D&D obfuscates flaws in the rules, making them harder to find and fix. We've had dumb rules like rolling for hit points survive decades because anyone who recognized how dumb they were could just houserule them. [/QUOTE]
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