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<blockquote data-quote="Zelc" data-source="post: 4064812" data-attributes="member: 40496"><p>@Diablo 2: Like many JRPGs, Diablo 2's difficulty can scale based on how you want to play. Want to breeze through the game? Make a Hammerdin and get the twink gear. Want to make things difficult? Play a melee character in hardcore. Want to make things really hard? <a href="http://www.theamazonbasin.com/d2/forums/index.php?showtopic=32067" target="_blank">Play a hardcore naked no-stat no-skill Sorceress through all of Normal except Baal</a> (no pun or naughtiness intended), or <a href="http://www.diabloii.net/columnists/a-maldar1.shtml" target="_blank">play a Necromancer through Hell difficulty without killing any monsters not necessary for quests or advancement through the game</a>. But I agree, the game did leave a lot to be desired.</p><p></p><p></p><p>@15 minute day: I didn't intend for this thread to turn into a discussion on whether the 15 minute day can be prevented by DMs or whatnot. I wanted to bring it up as an example of how incentives can cause unintended consequences. We could instead talk about stuff like Scry-And-Fry or the lack of incentives to play a Fighter. Even if a good DM might be able to fix most of these things, it's clear WotC is trying to solve these problems for 4E. And they should.</p></blockquote><p></p>
[QUOTE="Zelc, post: 4064812, member: 40496"] @Diablo 2: Like many JRPGs, Diablo 2's difficulty can scale based on how you want to play. Want to breeze through the game? Make a Hammerdin and get the twink gear. Want to make things difficult? Play a melee character in hardcore. Want to make things really hard? [url=http://www.theamazonbasin.com/d2/forums/index.php?showtopic=32067]Play a hardcore naked no-stat no-skill Sorceress through all of Normal except Baal[/url] (no pun or naughtiness intended), or [url=http://www.diabloii.net/columnists/a-maldar1.shtml]play a Necromancer through Hell difficulty without killing any monsters not necessary for quests or advancement through the game[/url]. But I agree, the game did leave a lot to be desired. @15 minute day: I didn't intend for this thread to turn into a discussion on whether the 15 minute day can be prevented by DMs or whatnot. I wanted to bring it up as an example of how incentives can cause unintended consequences. We could instead talk about stuff like Scry-And-Fry or the lack of incentives to play a Fighter. Even if a good DM might be able to fix most of these things, it's clear WotC is trying to solve these problems for 4E. And they should. [/QUOTE]
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