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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
what book are 3.5 forsakers in?
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<blockquote data-quote="ThirdWizard" data-source="post: 2222800" data-attributes="member: 12037"><p>It might not be a commodity to the world as a whole, but magic is pretty much a commodity to PCs. High level PCs rely on magical items to a very large extent, whether that's good or bad. Forsakers can't even have <em>restoration </em>cast on them after they are energy drained or take ability damage. They can't be cured, they can't be healed of poison or disease, and they can't benefit from normal buffs like <em>death ward</em> and <em>hero's feast</em>. These are a few reasons why people say that the suck.</p><p></p><p>The second part is the generic teleport problem. At higher levels the PCs have been traveling a lot their whole careers. They don't want to have to do the overland travel thing over territories they most likely have been through multiple times before. Also, they usually have business to attend to, especially in a story based campaign. So, they want to teleport. But, the Forsaker can't, so the party chooses to either go without him or drudge for however long to get to their destination. I've never actually seen a DM not allow teleport (I also never played those old dungeons either, though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p><p></p><p></p><p></p><p>That's more of a commodity as a world-building excersise, however, kings arn't living thousands of years because you can't raise someone who died of old age. Nobles and such are probably getting raised, though, when accidents occur in most "default" campaigns, since they probably have ties to religious orders.</p><p></p><p></p><p></p><p>Because 99% of the wealth of the world is underground of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Very common for a 15th level PC. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>¬_¬</p><p>(those are my skeptical eyes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p></p><p></p><p>A low magic grim and gritty campaign setting you mean? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>BAH! To each my own! Er... I didn't say that. Carry on carry on. </p><p></p><p>*shoots Crothian with <a href="http://pics.sluggy.com/comics/010422b3.jpg" target="_blank">happy medicine</a>*</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2222800, member: 12037"] It might not be a commodity to the world as a whole, but magic is pretty much a commodity to PCs. High level PCs rely on magical items to a very large extent, whether that's good or bad. Forsakers can't even have [i]restoration [/i]cast on them after they are energy drained or take ability damage. They can't be cured, they can't be healed of poison or disease, and they can't benefit from normal buffs like [i]death ward[/i] and [i]hero's feast[/i]. These are a few reasons why people say that the suck. The second part is the generic teleport problem. At higher levels the PCs have been traveling a lot their whole careers. They don't want to have to do the overland travel thing over territories they most likely have been through multiple times before. Also, they usually have business to attend to, especially in a story based campaign. So, they want to teleport. But, the Forsaker can't, so the party chooses to either go without him or drudge for however long to get to their destination. I've never actually seen a DM not allow teleport (I also never played those old dungeons either, though :)). That's more of a commodity as a world-building excersise, however, kings arn't living thousands of years because you can't raise someone who died of old age. Nobles and such are probably getting raised, though, when accidents occur in most "default" campaigns, since they probably have ties to religious orders. Because 99% of the wealth of the world is underground of course. :p Very common for a 15th level PC. ;) ¬_¬ (those are my skeptical eyes :)) A low magic grim and gritty campaign setting you mean? ;) BAH! To each my own! Er... I didn't say that. Carry on carry on. *shoots Crothian with [url=http://pics.sluggy.com/comics/010422b3.jpg]happy medicine[/url]* [/QUOTE]
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what book are 3.5 forsakers in?
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