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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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What book is the Elder Treant in?
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<blockquote data-quote="Derulbaskul" data-source="post: 1674457" data-attributes="member: 1581"><p>From the SRD:</p><p></p><p>TREANT,ELDER </p><p> Colossal Plant</p><p>Hit Dice: 50d8+880 (1,105 hp) </p><p>Initiative: +3 (–1 Dex, +4 Improved Initiative) </p><p>Speed: 60 ft. </p><p>AC: 41 (–1 Dex, –8 size, +40 natural) </p><p>Base Attack/Grapple: +37/+72</p><p>Attack: Slam +51 (10d6+19/19–20(+1d6 on critical hit)) melee</p><p>Full Attack: 2 slams +51 (10d6+19/19–20 (+1d6 on a critical hit)) melee</p><p>Attacks: 2 slams +49 melee </p><p>Damage: Slam 10d6+19/19–20 </p><p>Space/Reach: 30 ft./30 ft. </p><p>Special Attacks: Animate trees, trample, triple Damage against objects, spell-like abilities </p><p>Special Qualities: Plant traits, SR 29, DR 10/– </p><p>Saves: Fort +45, Ref +17, Will +33 </p><p>Abilities: Str 48, Dex 8, Con 42, Int 19, Wis 33, Cha 35 </p><p>Skills: Diplomacy +61, Hide –12, Intimidate +62, Jump +31, Knowledge (any one) +57, Listen +63, Sense Motive +56, Spot +43, Survival +51</p><p>Feats: Alertness, Endurance, Great Fortitude, Improved Critical (slam), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam) </p><p>Epic Feats: Epic Endurance, Epic Reflexes, Epic Toughness (x4), Epic Weapon Focus (slam), Epic Will </p><p>Climate/Terrain: Any forest </p><p>Organization: Solitary or with grove of treants </p><p>Challenge Rating: 25 </p><p>Treasure: Standard </p><p>Alignment: Always neutral good </p><p>Advancement: 51–150 HD (Colossal) </p><p>Elder treants speak the language of treants, plus Common and Sylvan. </p><p>COMBAT </p><p>Animate Trees (Sp): An elder treant can animate trees within 500 feet at will, controlling up to six trees at a time. It takes a full round for a normal tree to uproot itself. Thereafter it moves and fights as a treant in all physical respects. Animated trees lose their ability to move if the elder treant who animated them is incapacitated or moves out of range. </p><p>Trample (Ex): An elder treant can trample Gargantuan or smaller creatures for 8d20+40 points of Damage. Opponents who do not make attacks of opportunity against the elder treant can attempt a Reflex save (DC 54) to halve the Damage. The save DC is Strength-based.</p><p>Triple Damage against Objects (Ex): An elder treant that makes a full attack against an object or structure deals triple Damage. </p><p>Plant Traits: Immune to poison, sleep, paralysis, stunning, and polymorphing; not subject to critical hits or mind-affecting effects. </p><p>Skills: Elder treants receive skills as though they were fey. *They have a +24 racial bonus on Hide checks made in forested areas. </p><p>Spell-Like Abilities: At will—animal messenger, command plants, speak with plants, stone tell; 3/day—mass cure light wounds (plants only), plant growth, sunburst, wall of thorns; 1/day—shambler. Caster level 23rd; save DC 22 + spell level. The save DCs are Charisma-based.</p></blockquote><p></p>
[QUOTE="Derulbaskul, post: 1674457, member: 1581"] From the SRD: TREANT,ELDER Colossal Plant Hit Dice: 50d8+880 (1,105 hp) Initiative: +3 (–1 Dex, +4 Improved Initiative) Speed: 60 ft. AC: 41 (–1 Dex, –8 size, +40 natural) Base Attack/Grapple: +37/+72 Attack: Slam +51 (10d6+19/19–20(+1d6 on critical hit)) melee Full Attack: 2 slams +51 (10d6+19/19–20 (+1d6 on a critical hit)) melee Attacks: 2 slams +49 melee Damage: Slam 10d6+19/19–20 Space/Reach: 30 ft./30 ft. Special Attacks: Animate trees, trample, triple Damage against objects, spell-like abilities Special Qualities: Plant traits, SR 29, DR 10/– Saves: Fort +45, Ref +17, Will +33 Abilities: Str 48, Dex 8, Con 42, Int 19, Wis 33, Cha 35 Skills: Diplomacy +61, Hide –12, Intimidate +62, Jump +31, Knowledge (any one) +57, Listen +63, Sense Motive +56, Spot +43, Survival +51 Feats: Alertness, Endurance, Great Fortitude, Improved Critical (slam), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam) Epic Feats: Epic Endurance, Epic Reflexes, Epic Toughness (x4), Epic Weapon Focus (slam), Epic Will Climate/Terrain: Any forest Organization: Solitary or with grove of treants Challenge Rating: 25 Treasure: Standard Alignment: Always neutral good Advancement: 51–150 HD (Colossal) Elder treants speak the language of treants, plus Common and Sylvan. COMBAT Animate Trees (Sp): An elder treant can animate trees within 500 feet at will, controlling up to six trees at a time. It takes a full round for a normal tree to uproot itself. Thereafter it moves and fights as a treant in all physical respects. Animated trees lose their ability to move if the elder treant who animated them is incapacitated or moves out of range. Trample (Ex): An elder treant can trample Gargantuan or smaller creatures for 8d20+40 points of Damage. Opponents who do not make attacks of opportunity against the elder treant can attempt a Reflex save (DC 54) to halve the Damage. The save DC is Strength-based. Triple Damage against Objects (Ex): An elder treant that makes a full attack against an object or structure deals triple Damage. Plant Traits: Immune to poison, sleep, paralysis, stunning, and polymorphing; not subject to critical hits or mind-affecting effects. Skills: Elder treants receive skills as though they were fey. *They have a +24 racial bonus on Hide checks made in forested areas. Spell-Like Abilities: At will—animal messenger, command plants, speak with plants, stone tell; 3/day—mass cure light wounds (plants only), plant growth, sunburst, wall of thorns; 1/day—shambler. Caster level 23rd; save DC 22 + spell level. The save DCs are Charisma-based. [/QUOTE]
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What book is the Elder Treant in?
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