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General Tabletop Discussion
*TTRPGs General
What book should I get? Suggestions, please.
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<blockquote data-quote="bento" data-source="post: 3326704" data-attributes="member: 36597"><p>If you're thinking about DMing, you need DMG1 to start. There are many basic rules not covered in the PHB which the DM must decide on - environmental factors, creating NPCs, use and creation of magic items, giving out XP, which you're only going to find in the DMG.</p><p></p><p>I have the DMG2 and its great. Even if you're old to D&D, the first chapter in the book is a MUST READ because it tells you how to be a better DM. It's not rules, just how to deal with people, build adventures you're players will like, and improve your game. The rest of the book is interesting as well, like the Saltmarsh chapter provides you a medium-size town you can use over and over.</p><p></p><p>If you're going to get a MM, I'd suggest getting the first. Besides all the lists of Monsters, there's lots of little rules, such as type, special attacks, special qualities, which you'll only find info about in the first book. It's also got more monsters than you'll ever run through.</p><p></p><p>The MM2 isn't up to date for 3.5, and the MM3 has some intersting monsters and provides you with information on inserting them into FR or Eberron games. But they won't have that "go-to" information that the MM1 has.</p><p></p><p>As for any other books out there, I'd suggest reading the reviews on this site. Books are expensive and I always read the reviews and sit in the bookstore with the item before I ever purchase it. Most books beyond the core three are written for very specific things (iconic monsters, specific character types, unique enviornments, etc.). </p><p></p><p>Beyond this, if you're looking to invest some in youre game, as a player, why not buy some miniatures of the kinds of characters you play?</p></blockquote><p></p>
[QUOTE="bento, post: 3326704, member: 36597"] If you're thinking about DMing, you need DMG1 to start. There are many basic rules not covered in the PHB which the DM must decide on - environmental factors, creating NPCs, use and creation of magic items, giving out XP, which you're only going to find in the DMG. I have the DMG2 and its great. Even if you're old to D&D, the first chapter in the book is a MUST READ because it tells you how to be a better DM. It's not rules, just how to deal with people, build adventures you're players will like, and improve your game. The rest of the book is interesting as well, like the Saltmarsh chapter provides you a medium-size town you can use over and over. If you're going to get a MM, I'd suggest getting the first. Besides all the lists of Monsters, there's lots of little rules, such as type, special attacks, special qualities, which you'll only find info about in the first book. It's also got more monsters than you'll ever run through. The MM2 isn't up to date for 3.5, and the MM3 has some intersting monsters and provides you with information on inserting them into FR or Eberron games. But they won't have that "go-to" information that the MM1 has. As for any other books out there, I'd suggest reading the reviews on this site. Books are expensive and I always read the reviews and sit in the bookstore with the item before I ever purchase it. Most books beyond the core three are written for very specific things (iconic monsters, specific character types, unique enviornments, etc.). Beyond this, if you're looking to invest some in youre game, as a player, why not buy some miniatures of the kinds of characters you play? [/QUOTE]
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General Tabletop Discussion
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What book should I get? Suggestions, please.
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