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What Book -- WotC or 3rd Party -- Has the Best Hexcrawl Support
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<blockquote data-quote="Orius" data-source="post: 8313226" data-attributes="member: 8863"><p>Page 111 in the DMG covers this. It doesn't really need to get more complicated than that anyway.</p><p></p><p></p><p></p><p>Yeah, there's a lot of stuff for populating hexes. The biggest 5e-specific thing will be monster CRs. You'll want to have a CR range for a group of hexes and pick monsters from that range to populate the hexes. This depends on whatever sources you have for monsters. Unfortunately from what I can tell, 5e doesn't really bother listing terrain information for monsters, so you'll have to check against earlier editions for that information for monsters that existed before 5e.</p><p></p><p>For random terrain, this is a pretty quick and easy system to use:</p><p></p><p>[URL unfurl="true"]https://welshpiper.com/hex-based-campaign-design-part-1/[/URL]</p><p></p><p>The thing with random terrain is that there are some elements IMO that shouldn't be completely random. Mountains are a big one here, since they tend to form in certain ways. Mountains and other elevations then affect the courses of rivers. Also, you have to take into account the local climate for what kind of terrains appear; it's not natural for a tundra and tropical jungle to appear side by side for example.</p></blockquote><p></p>
[QUOTE="Orius, post: 8313226, member: 8863"] Page 111 in the DMG covers this. It doesn't really need to get more complicated than that anyway. Yeah, there's a lot of stuff for populating hexes. The biggest 5e-specific thing will be monster CRs. You'll want to have a CR range for a group of hexes and pick monsters from that range to populate the hexes. This depends on whatever sources you have for monsters. Unfortunately from what I can tell, 5e doesn't really bother listing terrain information for monsters, so you'll have to check against earlier editions for that information for monsters that existed before 5e. For random terrain, this is a pretty quick and easy system to use: [URL unfurl="true"]https://welshpiper.com/hex-based-campaign-design-part-1/[/URL] The thing with random terrain is that there are some elements IMO that shouldn't be completely random. Mountains are a big one here, since they tend to form in certain ways. Mountains and other elevations then affect the courses of rivers. Also, you have to take into account the local climate for what kind of terrains appear; it's not natural for a tundra and tropical jungle to appear side by side for example. [/QUOTE]
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What Book -- WotC or 3rd Party -- Has the Best Hexcrawl Support
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