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What books describe a good magical world?
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<blockquote data-quote="Irda Ranger" data-source="post: 4133028" data-attributes="member: 1003"><p>First off, death is usually permanent in D&D. RD/Res is pretty rare. Maybe not for high-level play, but then you're already well outside the mainstream of D&D society. IRL, some people think Lear Jets are rare and mysterious, others own more than one. It really depends on which social circles you find yourself in.</p><p></p><p>Secondly, there are things worse than death. Especially in world with undead, evil cultists and demons. Someone who risked death (and it's always a risk) rather than succumb to the Dark Side or take some other easy way out is still an admirable person. Heck, even if RD/Res was <em>guaranteed</em>, I bet getting killed still really <strong>hurts </strong>. Those aren't love taps those Frost Giants are dealing out. Anyone who's willing to put up with that kind of pain to purchase someone else's safety is a hero in my book. Were the soldiers who came back from war "merely wounded" less heroic for not having died out there?</p><p></p><p></p><p></p><p>I still think the word "removing" overstates the case. From Levels 1 to 10, you stay dead. From levels 11 to 20, coming back if "possible but hard." "Possible" is another way of saying "Not guaranteed." As for Epic, well, you're Hercules at that point, so different rules apply anyway. And even when you're Epic, Epic level enemies know how to keep you dead.</p><p></p><p></p><p></p><p>It's not that it wouldn't "feel" right, it's that the author would have to spend so much time explaining how it all works and how society has adapted, that it would read more like <em>A History of the English Speaking Peoples, from Antiquity to the 19th Century</em> rather than the light novel it's supposed to be. Most authors don't write that way because they know the audience that's willing to do all the slogging is much, much smaller than the general audience. It's just hard to make a living writing for a niche.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4133028, member: 1003"] First off, death is usually permanent in D&D. RD/Res is pretty rare. Maybe not for high-level play, but then you're already well outside the mainstream of D&D society. IRL, some people think Lear Jets are rare and mysterious, others own more than one. It really depends on which social circles you find yourself in. Secondly, there are things worse than death. Especially in world with undead, evil cultists and demons. Someone who risked death (and it's always a risk) rather than succumb to the Dark Side or take some other easy way out is still an admirable person. Heck, even if RD/Res was [I]guaranteed[/I], I bet getting killed still really [B]hurts [/B]. Those aren't love taps those Frost Giants are dealing out. Anyone who's willing to put up with that kind of pain to purchase someone else's safety is a hero in my book. Were the soldiers who came back from war "merely wounded" less heroic for not having died out there? I still think the word "removing" overstates the case. From Levels 1 to 10, you stay dead. From levels 11 to 20, coming back if "possible but hard." "Possible" is another way of saying "Not guaranteed." As for Epic, well, you're Hercules at that point, so different rules apply anyway. And even when you're Epic, Epic level enemies know how to keep you dead. It's not that it wouldn't "feel" right, it's that the author would have to spend so much time explaining how it all works and how society has adapted, that it would read more like [I]A History of the English Speaking Peoples, from Antiquity to the 19th Century[/I] rather than the light novel it's supposed to be. Most authors don't write that way because they know the audience that's willing to do all the slogging is much, much smaller than the general audience. It's just hard to make a living writing for a niche. [/QUOTE]
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