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What books did you use last session?
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<blockquote data-quote="Psion" data-source="post: 1470929" data-attributes="member: 172"><p>See sig. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Well, for posterity:</p><ul> <li data-xf-list-type="ul"><strong>Core books<br /> [*]d20 Modern<br /> [*]<a href="http://www.second-world-simulations.com/Second%20World%20Sourcebook.htm" target="_blank">Second World Sourcebook</a></strong> - These form the foundation of the game, naturally.</li> <li data-xf-list-type="ul"><strong>Modern Player's Companion</strong> - I had one player that didn't have a character and one who lost their character, both had to make new characters. I didn't want to fiddle with buying equipment, and equipment packages are just the ticket. Plus one player took the Adept class from the MPC (d20 modern sorcerer type)</li> <li data-xf-list-type="ul"><strong>Factory</strong> - More robot stuff for the party robot</li> <li data-xf-list-type="ul"><strong>Spells & Spellcraft</strong> - Familiar stuff and spells</li> <li data-xf-list-type="ul"><strong>Adventure I</strong> - The players decided the didn't want to go back to Tomb of Abysthor, so I had to think up an adventure for them quick.</li> <li data-xf-list-type="ul"><strong>Path of Magic</strong> - Planning an encounter with the Sanguine Society</li> <li data-xf-list-type="ul"><strong>Unearthed Arcana</strong> - Action point indoctrination for the players. And I actually got to see them spend them in the new ways for the first time for extra attacks!</li> <li data-xf-list-type="ul"><strong>Small Worlds and Exiles doc</strong> - An online adventure for Second World that I used to introduce the first member of the party; the villain is still plauging them.</li> <li data-xf-list-type="ul"><strong>Amethyst Legion doc</strong> - Another Second World download, this one was used for the Ved Qayat monk who would pummel the new character into submission as an intro to the adventure.</li> </ul></blockquote><p></p>
[QUOTE="Psion, post: 1470929, member: 172"] See sig. ;) Well, for posterity: [list] [*][b]Core books [*]d20 Modern [*][url=http://www.second-world-simulations.com/Second%20World%20Sourcebook.htm]Second World Sourcebook[/url][/b] - These form the foundation of the game, naturally. [*][b]Modern Player's Companion[/b] - I had one player that didn't have a character and one who lost their character, both had to make new characters. I didn't want to fiddle with buying equipment, and equipment packages are just the ticket. Plus one player took the Adept class from the MPC (d20 modern sorcerer type) [*][b]Factory[/b] - More robot stuff for the party robot [*][b]Spells & Spellcraft[/b] - Familiar stuff and spells [*][b]Adventure I[/b] - The players decided the didn't want to go back to Tomb of Abysthor, so I had to think up an adventure for them quick. [*][b]Path of Magic[/b] - Planning an encounter with the Sanguine Society [*][b]Unearthed Arcana[/b] - Action point indoctrination for the players. And I actually got to see them spend them in the new ways for the first time for extra attacks! [*][b]Small Worlds and Exiles doc[/b] - An online adventure for Second World that I used to introduce the first member of the party; the villain is still plauging them. [*][b]Amethyst Legion doc[/b] - Another Second World download, this one was used for the Ved Qayat monk who would pummel the new character into submission as an intro to the adventure. [/list] [/QUOTE]
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