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General Tabletop Discussion
Character Builds & Optimization
What books do you use to build your world?
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<blockquote data-quote="d'Anconia" data-source="post: 538466" data-attributes="member: 1332"><p>I've got a whole lotta ideas rolling around in my head on what I want my next (it would also be my first) homebrew world to look like. I don't have the time, nor abundance of creative energy to come up with most of it from the nether regions of my confused brain, so I am going to pull bits and pieces from alot of the books I own to through it together. Here is what I have so far:</p><p></p><p>Gods and Cosmology - Legions of Hell, Armies of the Abyss, Book of Righteousness, although I am going to throw in an extra Goddess of Dreams, and put a plane of dreams in the cosmology. It'll probably be a cross from the dreamscape type plane and the faerie plane presented in the Manual of the Planes. A mirror of the world, fey style, with the dreamscapes in the sky. You can pass from dreamscapes to faerie, and Fey can go the opposite. I'll be using the Oneiromancer (I think that's how you spell it) from Occult Lore for this purpose. (again I think this is the name of the book). </p><p></p><p>Magic - If I ever get around to getting Elements of Magic, that will probably be used. I'm probably going to have a dragonlance style organization that all mages belong to, based around the Scriptoriums of Tinel, from TBoR. Druids will be along the lines of the old world spanning organization with circles etc from 2nd edition. </p><p></p><p>Psionics - I'll be using several of the ideas from The Quint PsyWar, along with Quint Psion, when it comes out. Also, the extra rules from If Thoughts Could Kill, without the entire arcane list converted to powers.</p><p></p><p>Other Classes - I'll throw in several more of the classes from Occult Lore, like the astrologer, alchemist, and gleaner. Paladins are replaced with the Holy Warrior from TBoR. Monks are OA style. I may use the Samurai in some form or fasion. Bards are from BoEM2, no sorcerors. </p><p></p><p>Other books that will play promenently: Most of the other Green Ronin books, except the assassin one. Definetly the Secret College of Necromancy, Arcane Societies, and the Freeport Stuff. The Necropolis, Bluffside, and probably the map from Kalamar (cause I really really can't draw at all, much less any decent maps). </p><p></p><p>So, that's what I'll be using. My question is, what books have everyone out there used to generate significant portions of their homebrews? Do most people approach world building this way, or do you generally start from scratch, with ideas from books playing only a minor role in your setting?</p></blockquote><p></p>
[QUOTE="d'Anconia, post: 538466, member: 1332"] I've got a whole lotta ideas rolling around in my head on what I want my next (it would also be my first) homebrew world to look like. I don't have the time, nor abundance of creative energy to come up with most of it from the nether regions of my confused brain, so I am going to pull bits and pieces from alot of the books I own to through it together. Here is what I have so far: Gods and Cosmology - Legions of Hell, Armies of the Abyss, Book of Righteousness, although I am going to throw in an extra Goddess of Dreams, and put a plane of dreams in the cosmology. It'll probably be a cross from the dreamscape type plane and the faerie plane presented in the Manual of the Planes. A mirror of the world, fey style, with the dreamscapes in the sky. You can pass from dreamscapes to faerie, and Fey can go the opposite. I'll be using the Oneiromancer (I think that's how you spell it) from Occult Lore for this purpose. (again I think this is the name of the book). Magic - If I ever get around to getting Elements of Magic, that will probably be used. I'm probably going to have a dragonlance style organization that all mages belong to, based around the Scriptoriums of Tinel, from TBoR. Druids will be along the lines of the old world spanning organization with circles etc from 2nd edition. Psionics - I'll be using several of the ideas from The Quint PsyWar, along with Quint Psion, when it comes out. Also, the extra rules from If Thoughts Could Kill, without the entire arcane list converted to powers. Other Classes - I'll throw in several more of the classes from Occult Lore, like the astrologer, alchemist, and gleaner. Paladins are replaced with the Holy Warrior from TBoR. Monks are OA style. I may use the Samurai in some form or fasion. Bards are from BoEM2, no sorcerors. Other books that will play promenently: Most of the other Green Ronin books, except the assassin one. Definetly the Secret College of Necromancy, Arcane Societies, and the Freeport Stuff. The Necropolis, Bluffside, and probably the map from Kalamar (cause I really really can't draw at all, much less any decent maps). So, that's what I'll be using. My question is, what books have everyone out there used to generate significant portions of their homebrews? Do most people approach world building this way, or do you generally start from scratch, with ideas from books playing only a minor role in your setting? [/QUOTE]
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