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General Tabletop Discussion
Character Builds & Optimization
What books do you use to build your world?
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<blockquote data-quote="Sir Edgar" data-source="post: 538758" data-attributes="member: 7230"><p>There are two basic approaches: build up or build down. </p><p></p><p>In building up, you start from a village or town, for example, and expand your world. This has its advantages because it is less work required immediately and the world tends to focus on details rather than general ideas. You'll spend more time on developing NPCs, locales, story plots, etc. Most of the material you make will be used immediately in your game. The disadvantage here is that if players ask you about things like the universe's cosmos, general geography, overall history, etc., you may have difficulty answering because you focused on the smaller details. </p><p></p><p>In building down, you create an entire planet, for example, and work your way down. The primary advantage here is that you have a big picture of what your world looks like and how it was formed. You'll spend more time on general ideas such as deities, philosophies, historical struggles, political relationships, etc. The disadvantage will be that you may have spent too much time on general and big ideas that the players will not be interested until they reach higher levels. </p><p></p><p>For the former approach, you can use adventures, such as "The Crucible of Freya" by Necromancer Games (that includes a small village), and setting supplements, such as "Bluffside: City by the Edge" by Mystic Eye Games (that includes a detailed city). These provide a detailed, but smaller scale of a campaign setting. </p><p></p><p>For the latter approach, you will have to rely on comprehensive books such as "FRCS" by WoTC or "World of Erde" by Troll Lord Games. These provide a grander scale of a world setting. </p><p></p><p>Personally, I recommend the first approach over the second, but it really depends on your thinking style and how you like to create things. </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Sir Edgar</p></blockquote><p></p>
[QUOTE="Sir Edgar, post: 538758, member: 7230"] There are two basic approaches: build up or build down. In building up, you start from a village or town, for example, and expand your world. This has its advantages because it is less work required immediately and the world tends to focus on details rather than general ideas. You'll spend more time on developing NPCs, locales, story plots, etc. Most of the material you make will be used immediately in your game. The disadvantage here is that if players ask you about things like the universe's cosmos, general geography, overall history, etc., you may have difficulty answering because you focused on the smaller details. In building down, you create an entire planet, for example, and work your way down. The primary advantage here is that you have a big picture of what your world looks like and how it was formed. You'll spend more time on general ideas such as deities, philosophies, historical struggles, political relationships, etc. The disadvantage will be that you may have spent too much time on general and big ideas that the players will not be interested until they reach higher levels. For the former approach, you can use adventures, such as "The Crucible of Freya" by Necromancer Games (that includes a small village), and setting supplements, such as "Bluffside: City by the Edge" by Mystic Eye Games (that includes a detailed city). These provide a detailed, but smaller scale of a campaign setting. For the latter approach, you will have to rely on comprehensive books such as "FRCS" by WoTC or "World of Erde" by Troll Lord Games. These provide a grander scale of a world setting. Personally, I recommend the first approach over the second, but it really depends on your thinking style and how you like to create things. ;) Sir Edgar [/QUOTE]
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