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General Tabletop Discussion
Character Builds & Optimization
What books do you use to build your world?
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<blockquote data-quote="Psion" data-source="post: 538888" data-attributes="member: 172"><p>A long and sordid history my game world has.</p><p></p><p>I distilled the good ideas/elements out of my first ill-fated go at a world, and stirred them into a new world with a backstory that links the two (and actually, this has proven an interesting story elements.) I used Ultima V as a basis for the map and a few major locale concepts, and cobbled together some ideas from several sources and my own fevered imagination. I used the 2e world builder's guidebook to flesh out some details. Of late, I use Profantasy's Fractal Terrains to make the rest of the continents on my world and expanded out. Game elements and history draw heavily from Norse, Greek, Egyptian, British, and Japanese mythology and history (among others), as well as various fantasy novels and comics.</p><p></p><p>Products that I draw from for the 3e incarnation are legion, but in general, I use: <ul> <li data-xf-list-type="ul">WotC: all the core and cap system books except for DDG.</li> <li data-xf-list-type="ul">S&SS: Relics & Rituals, CCI & II</li> <li data-xf-list-type="ul">Green Ronin: Shaman's Handbook, Legions of Hell, and a few things from Armies of the Abyss. Some thought of using the deities from BotR for my second continent, and using holy warriors.</li> <li data-xf-list-type="ul">AEG: Selections from Undead and Mercenaries, and a few from other books.</li> <li data-xf-list-type="ul">FFG: Monster's Handbook will be used to create several variants. Selections from the path books and Mythic Races will be used for some NPCs.</li> <li data-xf-list-type="ul">Malhavoc: Most of it, except for BoEM II (dislike the classes, but will be using some spells and items from it.)</li> <li data-xf-list-type="ul">MEG/THG: I was going to drop Bluffside on my second continent, but it may wait until the new world I am planning.</li> <li data-xf-list-type="ul">Necromancer Games: Tome of Horrors for creatures.</li> </ul><p></p><p>Those are the biggies. There are others.</p></blockquote><p></p>
[QUOTE="Psion, post: 538888, member: 172"] A long and sordid history my game world has. I distilled the good ideas/elements out of my first ill-fated go at a world, and stirred them into a new world with a backstory that links the two (and actually, this has proven an interesting story elements.) I used Ultima V as a basis for the map and a few major locale concepts, and cobbled together some ideas from several sources and my own fevered imagination. I used the 2e world builder's guidebook to flesh out some details. Of late, I use Profantasy's Fractal Terrains to make the rest of the continents on my world and expanded out. Game elements and history draw heavily from Norse, Greek, Egyptian, British, and Japanese mythology and history (among others), as well as various fantasy novels and comics. Products that I draw from for the 3e incarnation are legion, but in general, I use:[list] [*]WotC: all the core and cap system books except for DDG. [*]S&SS: Relics & Rituals, CCI & II [*]Green Ronin: Shaman's Handbook, Legions of Hell, and a few things from Armies of the Abyss. Some thought of using the deities from BotR for my second continent, and using holy warriors. [*]AEG: Selections from Undead and Mercenaries, and a few from other books. [*]FFG: Monster's Handbook will be used to create several variants. Selections from the path books and Mythic Races will be used for some NPCs. [*]Malhavoc: Most of it, except for BoEM II (dislike the classes, but will be using some spells and items from it.) [*]MEG/THG: I was going to drop Bluffside on my second continent, but it may wait until the new world I am planning. [*]Necromancer Games: Tome of Horrors for creatures. [/list] Those are the biggies. There are others. [/QUOTE]
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