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What books should I buy?
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<blockquote data-quote="Guennarr" data-source="post: 2844796" data-attributes="member: 37550"><p>The question is: </p><p>1) Do you want to start something new, or (considering the number of different settings you already play in) </p><p>2) rather concentrate on one subject?</p><p></p><p>Do you want to </p><p>flesh out a setting (i.e. alternative 2 from above), or</p><p>add new rules to the game? (i.e. alternative 1 from above). </p><p></p><p>If you want to flesh out your campaign world, there are a lot of good FR supplements available you didn't mention yet. You could try another setting like Eberron, too, but that means one more alternative on top of the ones you already play. ;-)</p><p></p><p>Adding new rules is no problem in D&D: be it psionics, magic of Incarnum, alle the "Tome of ..." books (all of them re write core rules to some extent), or the environmental books: you add more surprises, but also more complexity to your game... </p><p></p><p>Ok. These are rather more questions than an answer, but I guess you will enjoy your purchases more if you know that their aim fits to your play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Greetings from Germany, </p><p>Günther</p><p></p><p>P.S.</p><p>At least some kind of recommendation: </p><p>You can never make something wrong with good monster books: Draconomicon or Libris Mortis are some kind of de luxe monster books (containing a lot of back ground information, new rules, and new critters), Fiend Folio is also very recommendable, although it is "just" your usual MM. Regarding MM II and III opinions seem to differ very much, though.</p></blockquote><p></p>
[QUOTE="Guennarr, post: 2844796, member: 37550"] The question is: 1) Do you want to start something new, or (considering the number of different settings you already play in) 2) rather concentrate on one subject? Do you want to flesh out a setting (i.e. alternative 2 from above), or add new rules to the game? (i.e. alternative 1 from above). If you want to flesh out your campaign world, there are a lot of good FR supplements available you didn't mention yet. You could try another setting like Eberron, too, but that means one more alternative on top of the ones you already play. ;-) Adding new rules is no problem in D&D: be it psionics, magic of Incarnum, alle the "Tome of ..." books (all of them re write core rules to some extent), or the environmental books: you add more surprises, but also more complexity to your game... Ok. These are rather more questions than an answer, but I guess you will enjoy your purchases more if you know that their aim fits to your play. :-) Greetings from Germany, Günther P.S. At least some kind of recommendation: You can never make something wrong with good monster books: Draconomicon or Libris Mortis are some kind of de luxe monster books (containing a lot of back ground information, new rules, and new critters), Fiend Folio is also very recommendable, although it is "just" your usual MM. Regarding MM II and III opinions seem to differ very much, though. [/QUOTE]
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