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<blockquote data-quote="The Black Kestrel" data-source="post: 2455907" data-attributes="member: 4903"><p>I've ran both Sil and D20 HG and I have a tough time deciding which I like better. If you want to stick with HG and go D20, pick up the HG3 Rulebook. Additionally you'll find D20 Modern indispensible. HG3 was written before D20 Future came out and can be played without it (though parts of it are be useful like the character generation section, all PL5-6 gear/weapons/armor, and the feats and the Mecha Ace AdC from the Mecha chapter). Some else mentioned the D20 Mecha Compendium Deluxe which can fill the role of the HG3RB if you already have a bunch of HG books. </p><p></p><p>I get good mileage out of Dawningstar (crunch mostly) and Ronin Art's Future series of pdf files. Also coming up on the scope is The Games Mechanics Future Companion (the Modern Campanion is excellent as well and quite cheap on Amazon or as a pdf).</p></blockquote><p></p>
[QUOTE="The Black Kestrel, post: 2455907, member: 4903"] I've ran both Sil and D20 HG and I have a tough time deciding which I like better. If you want to stick with HG and go D20, pick up the HG3 Rulebook. Additionally you'll find D20 Modern indispensible. HG3 was written before D20 Future came out and can be played without it (though parts of it are be useful like the character generation section, all PL5-6 gear/weapons/armor, and the feats and the Mecha Ace AdC from the Mecha chapter). Some else mentioned the D20 Mecha Compendium Deluxe which can fill the role of the HG3RB if you already have a bunch of HG books. I get good mileage out of Dawningstar (crunch mostly) and Ronin Art's Future series of pdf files. Also coming up on the scope is The Games Mechanics Future Companion (the Modern Campanion is excellent as well and quite cheap on Amazon or as a pdf). [/QUOTE]
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