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General Tabletop Discussion
*TTRPGs General
What books unrelated to TTRPGs are the most useful to you for TTRPGs?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8190061" data-attributes="member: 18"><p>This is it exactly. It's very helpful because a lot of people, including a lot of full-time RPG designers of ages past (and even present), don't see how stuff in the world interconnects, what drives things, and how you need to consider stuff holistically to make a convincing and really lively world (which is not necessarily the same as a conceptually cool world). Like WHY is this dungeon here? WHY was it built that way? WHY is it this shape? WHY is it this stone? WHY did the dwarves travel here? What set them off on their travels? Yeah, answering the "who" is easy but so often the "why" is ignored or glossed over, as is the course of events.</p><p></p><p>That said some designers just "get it", like Zeb Cook - but even good designers who mostly get it like sometimes falter, so it can help then.</p><p></p><p></p><p>I think the issue there is that the lack of common sense is not centered on younger people. They're no more silly than they were when I was young or even when my dad was young.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8190061, member: 18"] This is it exactly. It's very helpful because a lot of people, including a lot of full-time RPG designers of ages past (and even present), don't see how stuff in the world interconnects, what drives things, and how you need to consider stuff holistically to make a convincing and really lively world (which is not necessarily the same as a conceptually cool world). Like WHY is this dungeon here? WHY was it built that way? WHY is it this shape? WHY is it this stone? WHY did the dwarves travel here? What set them off on their travels? Yeah, answering the "who" is easy but so often the "why" is ignored or glossed over, as is the course of events. That said some designers just "get it", like Zeb Cook - but even good designers who mostly get it like sometimes falter, so it can help then. I think the issue there is that the lack of common sense is not centered on younger people. They're no more silly than they were when I was young or even when my dad was young. [/QUOTE]
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General Tabletop Discussion
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What books unrelated to TTRPGs are the most useful to you for TTRPGs?
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