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What books would you like to see WOTC do
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<blockquote data-quote="Michael_R_Proteau" data-source="post: 3436539" data-attributes="member: 48658"><p>A lot of interesting ideas mentioned, but the only ones that would be must buys for me are:</p><p></p><p>Heroes of Intrigue</p><p>Rogues Gallery. </p><p></p><p>A Complete Feats and a Fey book might be intriguing, butthese are a tougher sell for me. </p><p></p><p>I would also like to see more adventures along the lines of Red Hand of Doom, not so much the hardcover Expedition stuff, but softcover mega-module that serves as the spine for a campaign (without being complete 1-20) and well written as RHOD was. Slaughtergarde and Barrow were disappointing in that vein for me. </p><p></p><p></p><p>I would also like to see a toolkit that helps DMs and players build a D&D game with certain conceits and themes (low magic, steam punk, prehistoric, science fantasy, mythology/historical based etc.). How to design adventures, balance monsters and magic, how classes and prstige classes fit in, etc. Maybe call it the Complete Campaign or Complete DM or something similar. No need ofr separate books, but a sinlge toolkoit style book with samples for tailoring the rules to specific style campaigns/settings, and guidelines for doing it yourself for those not covered. </p><p></p><p>-M</p></blockquote><p></p>
[QUOTE="Michael_R_Proteau, post: 3436539, member: 48658"] A lot of interesting ideas mentioned, but the only ones that would be must buys for me are: Heroes of Intrigue Rogues Gallery. A Complete Feats and a Fey book might be intriguing, butthese are a tougher sell for me. I would also like to see more adventures along the lines of Red Hand of Doom, not so much the hardcover Expedition stuff, but softcover mega-module that serves as the spine for a campaign (without being complete 1-20) and well written as RHOD was. Slaughtergarde and Barrow were disappointing in that vein for me. I would also like to see a toolkit that helps DMs and players build a D&D game with certain conceits and themes (low magic, steam punk, prehistoric, science fantasy, mythology/historical based etc.). How to design adventures, balance monsters and magic, how classes and prstige classes fit in, etc. Maybe call it the Complete Campaign or Complete DM or something similar. No need ofr separate books, but a sinlge toolkoit style book with samples for tailoring the rules to specific style campaigns/settings, and guidelines for doing it yourself for those not covered. -M [/QUOTE]
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